Fractional Senior Game Designer

Go Fractional

Kings Langley

Hybride

GBP 60 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

N’envoyez pas de CV générique — générez un CV et une lettre de motivation adaptés à ce poste précis.

Passez les filtres ATS

Résumé du poste

Exient is seeking a Fractional Senior Game Designer for a remote contractor role in the United Kingdom. You will own end‑to‑end feature design for live mobile games, including economy, onboarding, retention, and monetisation, while collaborating with cross‑discipline teams.

You will drive AI‑assisted design workflows, prototype rapidly, and mentor junior designers. The role requires autonomy, strong communication, and the ability to thrive across multiple projects.

Qualifications

  • Five years or more in game design, preferably in mobile titles.
  • Experience shipping and operating live mobile games.
  • Degree in Games Design or related field, or equivalent professional experience.
  • Experience with complex multi‑project environments.
  • Portfolio showing senior‑level design thinking across mechanics, economy, and player experience.

Responsabilités

  • Own feature and systems design for live free‑to‑play games from concept to docs and post‑launch tuning.
  • Design based on data and player behaviour; work with Product, Analytics, and Production on KPIs and monetisation.
  • Deliver seasonal and event content to keep games fresh across live ops.
  • Contribute to a varied portfolio including core and partner titles; balance priorities.
  • Contribute to concepts, pitches, and design docs for projects and partners.
  • Design within real‑world constraints to meet compliance and player‑first goals.
  • Advance design workflow with AI-assisted tools and determine where human judgement counts.
  • Collaborate with artists, engineers and producers to ship polished, integrated features.
  • Prototype and pressure‑test ideas quickly; iterate with playtests to refine feel.

Connaissances

Game design
Mobile games
Data‑driven design
Mentorship

Formation

Degree in Games Design or related field

Outils

Figma
Unity
Git
Jira
Confluence
Claude

Description du poste

Fractional Senior Game Designer

Location: United Kingdom (Remote)
Employment Type: Contractor

About the Role

We are looking for an experienced Senior Game Designer to join us on a contract basis to strengthen our design capacity across multiple live and upcoming projects. This is a hands‑on role for someone who can hit the ground running: contributing complex design work from day one, raising the quality and velocity of the team, and helping to advance our AI‑assisted design workflows.

This is a distinct, self‑directed contractor engagement. You will operate as an independent supplier of design services under a contract for services, using your own judgement and working methods to deliver agreed outcomes across our project roadmap.

You will work closely with our existing design, art, engineering, and production disciplines to design, balance, and polish key features, and to flex onto proposals, pitches, and new opportunities as they arise.

What You'll Work On

As a Senior Game Designer at Exient, you'll play a central role in the design of our live mobile games, with Lemmings, one of gaming's most iconic franchises, at the heart of your work. This is a hands‑on role for someone who can own features end to end and thrive across multiple projects at once.

Day to day, you'll:

  • Own feature and systems design for live free‑to‑play games. This means taking ideas from opportunity and concept through to detailed, implementation‑ready documentation, then tuning and balancing them post‑launch. It spans everything from onboarding and early‑retention flows to monetisation, economy and live‑ops events.
  • Design against data and player behaviour, working closely with Product, Analytics and Production to shape decisions around KPIs, retention and revenue, validate ideas through A/B testing, and turn insights into clear, actionable design.
  • Deliver a steady stream of seasonal and event content, keeping our games fresh through regular seasons, events and live‑ops moments, often to external client and platform requirements.
  • Work across a varied portfolio. Lemmings is the core focus, but you'll also contribute to our wider slate of live and partner titles, taking ownership of your projects and balancing priorities as they shift.
  • Contribute to new concepts and pitches, helping shape GDDs, proposals and concept pitches for prospective projects and partners, including competitive analysis and scoping.
  • Design within real‑world constraints, building features that meet evolving compliance and regulatory requirements as part of a responsible, player‑first approach.
  • Help push our craft and ways of working forward, including making the most of AI‑assisted design workflows, which are increasingly part of how our team works.
  • Partner across disciplines, working closely with artists, engineers and producers to take designs from documentation through to polished, well‑integrated features in the game.
  • Prototype and pressure‑test ideas quickly, using rapid iteration and playtesting to refine gameplay and feel before committing to full production.

You'll be a senior, autonomous member of a small, collaborative team, trusted to lead your own work, raise the bar on quality, and support and mentor those around you.

This list is indicative rather than exhaustive. The specific mix of work will flex with the studio's roadmap and priorities during the engagement.

AI‑Assisted Design Workflow

You'll help elevate the AI‑assisted ways of working already part of our design process. Our focus is workflow AI, using AI tools to work faster and smarter. The ideal contractor already treats these tools as part of their everyday craft and knows when to rely on them and when not to.

We're looking for practical, demonstrable experience using AI to accelerate design work, for example:

  • Ideation: generating and stress‑testing divergent ideas at speed, then applying senior judgement to select what's worth building.
  • Structured specification: turning rough mechanics into explicit rule sets, state tables, and documentation ready to critique and prototype.
  • Economy and balance: accelerating the arithmetic‑heavy work of curves, progression, and tuning tables, then validating through playtesting.
  • Rapid prototyping: reaching a playable, testable prototype faster, so more time goes on judgement, feel, and polish.
  • Documentation and iteration: drafting and maintaining design documentation, and feeding playtest results into the next iteration.

Just as important is knowing where human taste is irreplaceable: the strongest designers use AI to reach a playable build faster, then spend their judgement where it counts.

Experience & Qualifications
  • A minimum of five years' game design experience, the majority within a mobile games company.
  • A demonstrable track record of shipping and operating live mobile titles.
  • A degree in Games Design, Interactive Media, or a related field, or equivalent professional experience.
  • Experience working on complex design projects in a fast‑paced, multi‑project environment.
  • A portfolio or case studies that show senior‑level design thinking across mechanics, economy, and player experience.
Technical Skills
  • Strong command of core-loop, meta‑game, game balance, economy, and monetisation models.
  • Excellent understanding of UI / UX and a strong sense of game flow, pacing, and player experience.
  • Ability to conceptualise, prototype, and implement game concepts using a range of tools, and to iterate from data and player feedback.
  • Practical, hands‑on experience integrating AI tools into a design workflow (as described above).
  • Proficiency with design tooling such as Figma, Unity, Git, Jira, Confluence and Claude.
  • Confident with data: reading analytics, forming hypotheses, and using KPIs to guide balancing decisions.
  • Broad knowledge of games, with genuine passion for casual, mobile, and classic arcade genres.
Ways of Working
  • Self‑motivated, organised, and able to deliver reliably while working largely autonomously.
  • Clear written and verbal communication in English, with the ability to document and present design decisions.
  • Collaborative and dependable when working across disciplines and time zones.
  • Strong sense of accountability and ownership, with openness to self‑critique and constructive feedback.
  • Comfortable moving between projects and adapting quickly to shifting priorities.
Obtenez votre examen gratuit et confidentiel de votre CV.

ou faites glisser et déposez votre fichier ici.

Similar jobs

Postes similaires à comparer

Remote Senior Game Designer (Fractional)
Remote Senior Game Designer (Fractional)

Go Fractional • Kings Langley

Hybride
GBP 60 000 - 90 000
Senior Mobile Game Designer - Live Ops & AI-Driven Craft
Senior Mobile Game Designer - Live Ops & AI-Driven Craft

Exient • Grande-Bretagne

Sur place
GBP 60 000 - 90 000
Fractional Game Producer
Fractional Game Producer

Consult • Grande-Bretagne

À distance
GBP 35 000 - 52 000
Fractional Game Producer
Fractional Game Producer

Go Fractional • Kings Langley

Hybride
GBP 30 000 - 50 000
Lead Game Designer
Lead Game Designer

Pixel Toys • Royal Leamington Spa

Sur place
GBP 40 000 - 55 000
Competitive salary, reviewed annually
25 days annual leave, excluding bank holidays
Discretionary Bonus Scheme
+5
Lead Designer
Lead Designer

Frontier Developments • Cambridge

Hybride
GBP 85 000 - 115 000
Relocation support
Hybrid work arrangement
Salary and benefits package
Lead Game Designer
Lead Game Designer

Pixel Toys • Royal Leamington Spa

Hybride
GBP 60 000 - 90 000
Competitive salary
25 days annual leave
Hybrid work policy
+5
Lead Designer New
Lead Designer New

Frontier Developments plc • Hartford

Sur place
GBP 70 000 - 110 000
Training Provided
Regular team and company events
Free drinks, fruit or food
+7
Senior Game Designer
Senior Game Designer

Amiqus - Games Recruitment Specialists • Newcastle upon Tyne

Sur place
GBP 35 000 - 55 000
Flexible working hours
Pension
Enhanced maternity and paternity packages
+3
Level Designer - 6 month contract
Level Designer - 6 month contract

Panic Stations • Grande-Bretagne

À distance
GBP 40 000 - 60 000
Remote work
Indie studio culture