Software Engineer, Product

Meta

City of Westminster

On-site

GBP 70,000 - 120,000

Full time

2 days ago
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Job summary

Meta is seeking a Software Engineer to build and scale product experiences used by billions across Meta's apps and platforms. You will own the design and delivery of complex product features end-to-end, partnering with product management, design, data science, and infrastructure teams to ship high-quality software.

You will contribute to robust, scalable systems and push for performance, cross-platform compatibility, and seamless user experiences across devices.

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering or related field.
  • Proficient in C++, C#, Python or shaders.
  • Experience shipping games or interactive experiences to production.
  • Familiar with performance profiling tools like RenderDoc or Perfetto.
  • Owns a component, feature, or system with end-to-end ownership.
  • Interest in AI models and their applications to software development.

Responsibilities

  • Build product-grade applications and games that go beyond a core experience to a high-quality bar.
  • Produce high-fidelity, responsive experiences across devices.
  • Build software that adapts to resource constraints at runtime (GPU/CPU/memory/I/O).
  • Integrate with OS and system services (connectivity, notifications, security).
  • Create features, services, and systems to enhance model capabilities and data for training.
  • Collaborate across teams to improve data evaluation and training pipelines.
  • Establish ownership of a system or component with end-to-end understanding.
  • Optimize applications where performance is critical for real-time or render-heavy tasks.
  • Leverage profiling tools to optimize performance and resource usage.
  • Contribute to cross-platform shipping across mobile, desktop, console, and web.
  • Engage with platforms and platform services during development.
  • Demonstrate experience with game engine tech such as Unity or Unreal.

Skills

End-to-end ownership
Cross-functional collaboration
Performance optimization
Real-time graphics
Shader programming
Multi-platform shipping
C++/C#/Python

Education

Bachelor's degree in Computer Science or related field

Tools

RenderDoc
Perfetto
Unity
Unreal

Job description

Meta is seeking a Software Engineer to build and scale product experiences used by billions of people across Meta's family of apps and platforms. In this role, you will own the design and delivery of complex product features end-to-end, partnering closely with product management, design, data science, and infrastructure teams to ship high-quality, reliable software. You will bring both technical depth and product thinking to your work, driving engineering decisions that directly improve user outcomes and advance the team's roadmap.

  1. 1. Build product-grade applications and games that go beyond a core experience to a high-quality bar
  2. 2. Produce high-fidelity, responsive and fluid experiences across devices
  3. 3. Build software that adapts to resource constraints at runtime, including GPU, CPU, memory, I/O, networking, and thermal
  4. 4. Integrate with the operating system and the system services applications rely on, including connectivity, notifications, and security
  5. 5. Build features, applications, services, systems, and games that improve model capabilities and generate high-value training data
  6. 6. Work across teams, driving projects and initiatives that improve the quality and value of our evaluation and training data
  7. 7. Establish yourself as the owner of a particular area, or system with an expert end-to-end understanding
  8. 8. Deep experience in optimizing applications where optimization to the system or hardware is essential, such as applications that are time-sensitive, show real-time data, or have a render loop
  9. 9. Experience with popular mobile and graphics performance tracing and profiling tools, including RenderDoc and Perfetto
  10. 10. Relevant experience in building and shipping games, applications, or interactive experiences to production
  11. 11. Experience with performance optimization and working within resource constraints such as CPU/GPU, memory, thermal, and networking
  12. 12. Experience integrating applications with platforms or operating system services
  13. 13. Programming experience in a relevant programming language, such as C++, C#, Python, or shaders
  14. 14. Experience as an owner of a particular component, feature, or system
  15. 15. Bachelor's degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience
  16. 16. Demonstrated an interest in AI models and their applications to software development,
  17. 17. Experience building developer-facing tooling, SDKs, or frameworks
  18. 18. Experience shipping across multiple platforms, including mobile, desktop, console, and web or wearables
  19. 19. Exposure to large language model or generative AI application development, evaluation, design, or data generation for model training
  20. 20. Experience with game engine technology such as Unity or Unreal, or with real-time graphics
  21. 21. Exposure to architectural patterns of large-scale software applications
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