Senior Voxel Artist (Stylized Games | Creative Development)

Jobgether

United Kingdom

Remote

GBP 40,000 - 70,000

Full time

29 hours ago
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Benefits offered by this job

Fully remote work within an国际 team
Competitive compensation (range not公開)
Flexible contract options
Creative ownership

Job summary

Jobgether seeks a Senior Voxel Artist (Stylized Games) based in the United Kingdom to shape distinctive game worlds. You’ll transform simple forms into expressive characters, environments, and assets, collaborating with artists to create cohesive visual identities for production-ready content.

You’ll join an international, remote-first team that values creative ownership, experimentation with voxel aesthetics, and ongoing artistic growth across projects and styles.

Qualifications

  • 5+ years of professional experience in game art, voxel art, stylized 3D art, or related discipline.
  • Outstanding portfolio demonstrating high-quality voxel art and strong visual design skills.
  • Excellent understanding of silhouettes, proportions, shape language, color theory, and visual composition.

Responsibilities

  • Create high-quality voxel characters, creatures, environments, props, and other stylized assets.
  • Explore visual styles, silhouettes, color palettes, and geometry approaches for distinctive identities.
  • Develop concepts that bring personality to characters and depth to environments.
  • Translate early ideas into production-ready voxel assets.
  • Collaborate with art directors and multidisciplinary teams to align visions with production needs.
  • Balance voxel aesthetics with real-time performance requirements.

Skills

Voxel art
Stylized 3D art
Color theory
Visual storytelling
Character design

Tools

MagicaVoxel
Blockbench
Unity3D
Unreal Engine

Job description

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Voxel Artist (Stylized Games | Creative Development) based in United Kingdom.

As a Senior Voxel Artist, you’ll help shape distinctive game worlds by transforming simple geometric forms into expressive characters, imaginative environments, and memorable visual experiences. You’ll combine exceptional artistic craftsmanship with creative exploration to develop original visual identities and cohesive stylized worlds. Working across characters, creatures, props, and environments, you’ll establish strong silhouettes, appealing proportions, and compelling color palettes that bring each asset to life. You’ll collaborate with art directors, concept artists, environment artists, and technical artists to turn early ideas into polished, production-ready content. This hands‑on role offers significant creative ownership, the freedom to experiment with voxel aesthetics, and the opportunity to influence the artistic direction of game development projects. You’ll join an international, remote‑first team focused on quality, collaboration, and continuous creative growth.

Accountabilities
  • Create high‑quality voxel characters, creatures, environments, props, and other stylized assets for game development projects.
  • Explore distinctive visual styles, proportions, silhouettes, color palettes, and geometric approaches to establish memorable artistic identities.
  • Develop creative concepts that bring personality to characters, depth to environments, and consistency to entire game worlds.
  • Translate early‑stage ideas and visual explorations into polished, production‑ready assets.
  • Establish and maintain consistent voxel art principles covering scale, proportions, geometry density, color, materials, and detail.
  • Ensure assets remain readable, expressive, and visually appealing from different viewing distances.
  • Experiment with innovative approaches that extend voxel aesthetics beyond conventional block‑based designs while preserving their distinctive appeal.
  • Balance simplicity, personality, charm, and visual storytelling to create engaging stylized content.
  • Optimize voxel assets for real‑time game development, considering technical constraints and performance requirements.
  • Collaborate with art directors, concept artists, environment artists, and technical artists to align creative vision with production needs.
  • Participate in artistic reviews, feedback sessions, and visual development discussions to continuously improve quality.
  • Contribute to reusable workflows, production guidelines, and art style standards that support efficient and consistent asset creation.
  • Proactively suggest creative ideas that strengthen the visual identity and overall quality of the project.
Requirements
  • At least 5 years of professional experience in game art, voxel art, stylized 3D art, or a closely related discipline.
  • An outstanding portfolio demonstrating high‑quality voxel art, original concepts, and strong visual design skills.
  • Excellent understanding of silhouettes, proportions, shape language, color theory, and visual composition.
  • Strong proficiency in voxel creation tools such as MagicaVoxel, Blockbench, or equivalent software.
  • Ability to create both individual assets and cohesive collections that share a distinctive and consistent artistic identity.
  • Strong artistic intuition for appealing characters, imaginative environments, memorable visual concepts, and effective visual storytelling.
  • Experience creating and optimizing assets for real‑time game engines.
  • Ability to independently explore visual concepts and transform creative ideas into production‑ready content.
  • Strong creativity, attention to detail, problem‑solving abilities, and a collaborative approach to working with multidisciplinary teams.
  • Fluency in English, with the ability to communicate creative ideas and incorporate feedback effectively.
  • Experience contributing to original game intellectual property or early‑stage visual development is an advantage.
  • Additional strengths in character design, creature design, stylized world‑building, Unity3D, Unreal Engine, procedural voxel generation, shaders, or material workflows are desirable.
  • Familiarity with pixel art, retro‑inspired aesthetics, or combining voxel art with other stylized 3D techniques is beneficial.
  • Experience developing art style guides and maintaining visual consistency across larger projects is a plus.
Benefits
  • Fully remote work: Work remotely within an international team.
  • Competitive compensation: Compensation is described as competitive, although a specific salary range is not provided.
  • Flexible contract options: Flexibility in employment or contract arrangements, subject to the agreed terms.
  • Creative ownership: Help shape distinctive visual identities and contribute original ideas to game development projects.
  • Artistic freedom: Explore new concepts, experiment with voxel aesthetics, and influence creative direction.
  • International collaboration: Work alongside experienced artists and creative professionals across disciplines.
  • Long‑term opportunities: Build lasting collaborations and continue developing your professional skills.
  • Supportive team culture: Participate in annual team retreats and work in an environment that values creativity, collaboration, and artistic quality.
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