Senior / Principal Gameplay Software Engineer

Second Star Games

Warrington

On-site

GBP 60,000 - 90,000

Full time

3 days ago
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Benefits offered by this job

25 days holiday
4% pension scheme
EMI share options for eligible staff
High-spec hardware and software

Job summary

Second Star Games is seeking a Senior/Principal Gameplay Software Engineer to help shape our gameplay in Neverland. You will work in our Warrington studio, writing and refining gameplay systems in Unreal Engine with a focus on flawless mechanics and high quality execution.

The role requires AAA experience, a passion for perfection, and the ability to dissect mechanics to expose and fix issues, contributing to a small, in-office team that values craftsmanship and joy in play.

Qualifications

  • Experience with Unreal Engine at a AAA level is essential.
  • Ability to dissect gameplay mechanics and surface issues.
  • Strong eye for polish and perfection in interactive systems.

Responsibilities

  • Develop and refine core gameplay systems in Unreal Engine.
  • Analyze mechanics to identify flaws and implement robust solutions.
  • Collaborate with artists and engineers to ensure performance and quality.

Skills

Unreal Engine
AAA experience
Gameplay systems
Detail-oriented

Job description

We're looking for a Senior / Principal Gameplay Software Engineer who shares our passion for flawless mechanics and creative vision, and who will help make every move, swing and jump in Neverland feel unforgettable.

Who You Are

You have an eye for detail and an obsession with perfection. You use every tool available and are excited to join a small, in-office team creating joy.

You'll have demonstrable AAA experience, be fluent in Unreal Engine, and be able to dissect mechanics and expose their flaws. You will have made mistakes and learned from them, and you will suggest solutions others haven't. You will offer something others can't.

Who We Are

We're a small team with extensive experience. We value quality over quantity and understand that great gameplay is built on a solid, well-structured foundation.

We use automation so we can focus on creation. We have Technical Artists leading how art is built, we use external contractors to augment our skill sets, and we're building automated profiling and functional testing to ensure that what we build stays solid and performant.

We have passion, and we're building something to be proud of.

Ways of Working
  • Tuesday to Thursday in our Warrington studio
  • Monday and Friday at your discretion, though many of us are in the office
  • Flexible working within core hours, 10:00-16:00
Benefits
  • 25 days holiday plus UK bank holidays
  • 4% company pension scheme
  • EMI share options for eligible employees
  • High-spec hardware and software provided
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