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Second Star Games is seeking a Senior/Principal Gameplay Software Engineer to help shape our gameplay in Neverland. You will work in our Warrington studio, writing and refining gameplay systems in Unreal Engine with a focus on flawless mechanics and high quality execution.
The role requires AAA experience, a passion for perfection, and the ability to dissect mechanics to expose and fix issues, contributing to a small, in-office team that values craftsmanship and joy in play.
We're looking for a Senior / Principal Gameplay Software Engineer who shares our passion for flawless mechanics and creative vision, and who will help make every move, swing and jump in Neverland feel unforgettable.
You have an eye for detail and an obsession with perfection. You use every tool available and are excited to join a small, in-office team creating joy.
You'll have demonstrable AAA experience, be fluent in Unreal Engine, and be able to dissect mechanics and expose their flaws. You will have made mistakes and learned from them, and you will suggest solutions others haven't. You will offer something others can't.
We're a small team with extensive experience. We value quality over quantity and understand that great gameplay is built on a solid, well-structured foundation.
We use automation so we can focus on creation. We have Technical Artists leading how art is built, we use external contractors to augment our skill sets, and we're building automated profiling and functional testing to ensure that what we build stays solid and performant.
We have passion, and we're building something to be proud of.