Senior Technical Artist: Procedural Art

PC Games Insider

Leeds

On-site

GBP 45,000 - 65,000

Full time

14 days+
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Job summary

Rockstar Games in Leeds, England, is seeking a Senior Technical Artist to own tool development and pipeline improvements for procedural art. It is a full-time, permanent, in-office role at our Leeds studio.

You will design and maintain tools for artists across Art, Animation, and VFX, with focus on photogrammetry workflows and automation. Strong Python and DCC tooling experience are essential.

Qualifications

  • 5+ years as Technical Artist/TD/Tools Programmer or equivalent.
  • Experience building tools for DCCs such as Houdini, Zbrush, Agisoft or Metashape.
  • Experience with full game production cycle and photogrammetry workflows.
  • Proficiency in Python and build systems (Jenkins/Airflow/Celery).

Responsibilities

  • Design, develop, and support tools and pipelines in DCC and standalone contexts.
  • Develop automated solutions for data processing.
  • Stay informed on the latest technology and r
  • Write clear and detailed documentation for tools and workflows;
  • Diagnose and solve technical issues affecting artists.

Skills

Python
Photogrammetry workflows
Build systems
DCC tooling
Creative problem solving

Education

Degree in Computer Science or related

Tools

Houdini
Zbrush
Agisoft
Metashape
Jenkins
Airflow
Celery
Rez
PyPi

Job description

Job Title
Job Title Senior Technical Artist: Procedural Art
Job Description

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation.

This is a full-time, permanent and in-office position based out of Rockstar’s unique game development studio in the heart of Leeds, England.

What We Do
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams;
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions;
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.
Responsibilities
  • Design, develop, and support tools and pipelines in DCC and standalone contexts;
  • Develop automated solutions for data processing;
  • Stay informed on the latest technology and r
  • Write clear and detailed documentation for tools and workflows;
  • Diagnose and solve technical issues affecting artists.
Requirements
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar;
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape;
  • Experience working through a full game production cycle or long-term project;
  • A strong understanding of Photogrammetry workflows and software;
  • Proficiency in Python;
  • Experience with build systems like Jenkins, Airflow, or Celery;
  • An understanding of a 3D asset pipeline and color management;
  • Ability to think creatively and develop innovative solutions to complex problems.
Pluses

Please note that these are desirable skills and are not required to apply for the position.

  • A degree in Computer Science or related discipline;
  • Experience working with package management and deployment systems like Rez or PyPi;
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
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