Senior Technical Artist — F1 Tools & Pipelines (Hybrid)

Electronic Arts Inc.

Royal Leamington Spa

Hybrid

GBP 70,000 - 100,000

Full time

12 days ago

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Benefits offered by this job

Healthcare coverage
Mental well-being support
Retirement savings
Paid time off
Family leaves
Complimentary games

Job summary

Electronic Arts in the United Kingdom is seeking a Senior Technical Artist - Tools and Pipelines for the EA SPORTS F1 studio. You will build and maintain artist-facing tools and pipelines to accelerate content creation, validation, and integration into the F1 games, leveraging Python and 3ds Max along with related DCC tools.

Reporting to the Technical Art Director, you will collaborate with artists and engineers to scale technology, mentor junior team members, and drive best practices across our

Qualifications

  • 5+ years of professional experience in technical art, tools development, pipeline development, or a related discipline.
  • Experience developing production tools using Python, MAXScript, or a comparable scripting language.
  • Experience maintaining and supporting content pipelines connected to a real-time game engine.
  • Experience with a digital content creation application such as 3ds Max or Maya.
  • This is a hybrid role, with 3 days per week working from the offices listed in this job posting.

Responsibilities

  • You will develop and maintain artist-facing tools and pipelines using Python and 3ds Max, supporting additional DCC applications and proprietary technology.
  • You will partner with artists, designers, and engineers to introduce new features and improve the reliability, usability, and efficiency of content creation workflows.
  • You will mentor technical artists and content creators, sharing technical knowledge and establishing tools and pipeline best practices across our teams.

Skills

Python
MAXScript
Content pipelines
3ds Max

Tools

Maya
3ds Max

Job description

Electronic Arts in the United Kingdom is seeking a Senior Technical Artist - Tools and Pipelines for the EA SPORTS F1 studio. You will build and maintain artist-facing tools and pipelines to accelerate content creation, validation, and integration into the F1 games, leveraging Python and 3ds Max along with related DCC tools.

Reporting to the Technical Art Director, you will collaborate with artists and engineers to scale technology, mentor junior team members, and drive best practices across our

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