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Senior Software Engineer (Graphics) - Sports Interactive

JR United Kingdom

Coventry

Remote

GBP 45,000 - 70,000

Full time

5 days ago
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Job summary

A leading gaming studio behind a well-known football management game is seeking a Senior Software Engineer specialized in graphics to enhance visual quality and performance. This role involves implementing features across platforms using Unity, collaborating closely with both the Graphics Team and Art Department in a flexible and inclusive work environment.

Benefits

Flexible working policy
Subsidised mental health and coaching
Contributory pension scheme
Onsite amenities and social events
Health and dental plans
Travel insurance
Company merchandise and gym memberships

Qualifications

  • Extensive experience with C# and Unity.
  • Strong knowledge of rendering techniques and optimization.
  • Experience shipping Unity games on multiple platforms.

Responsibilities

  • Implement and maintain rendering features and optimize performance.
  • Develop shaders and rendering code in Unity.
  • Collaborate with teams on scalable rendering solutions.

Skills

C#
Unity
3D math
HLSL
Shader Graph
Communication

Job description

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Senior Software Engineer (Graphics) - Sports Interactive, Coventry

Client: Huckleberry Sport

Location: Coventry, United Kingdom

Job Category: Other

EU work permit required: Yes

Job Views: 3

Posted: 31.05.2025

Expiry Date: 15.07.2025

Job Description:

About the job

Job Title: Senior Software Engineer

Team: Graphics

Location: SI HQ, Here East, London / Remote

Reporting to: Lead Software Engineer (Graphics)

Sports Interactive is the gaming studio behind Football Manager. Founded in 1994, it became a subsidiary of SEGA Europe in 2006, based in Stratford, East London. We are expanding and looking for passionate individuals to join us.

Position Overview

We aim to enhance the visual quality and performance of Football Manager. We seek an experienced graphics software engineer to work closely with our Graphics Team and Art Department, implementing features across platforms using Unity.

Key Responsibilities

  • Implement and maintain rendering features (character rendering, lighting, post-processing, materials).
  • Develop and optimize shaders and rendering code in Unity for multiple platforms.
  • Profile and optimize rendering performance and memory usage.
  • Build tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues to ensure visual fidelity within performance limits.
  • Collaborate with artists and engineers on scalable rendering solutions.

Knowledge, Skills, and Experience

  • Extensive experience with C#.
  • Experience shipping Unity games on multiple platforms.
  • Strong knowledge of Unity URP, Render Graph, SRP.
  • Proficiency in HLSL and Shader Graph.
  • Understanding of GPU architectures, rendering techniques, and optimization.
  • Experience profiling and debugging rendering issues.
  • Deep knowledge of 3D math and transformations.
  • Understanding of real-time lighting, shadows, and PBR.
  • Strong software engineering skills.
  • Experience with asset pipelines.
  • Excellent communication skills.
  • Experience with GI solutions, HDRP, low-level graphics APIs.

Benefits

  • Flexible working policy.
  • Subsidised mental health and coaching.
  • Contributory pension scheme.
  • Onsite amenities and social events.
  • Health and dental plans.
  • Travel insurance.
  • Company merchandise and gym memberships.

Work Environment

We foster a passionate, collaborative, and inclusive environment, valuing teamwork, innovation, and work/life balance. Our flexible policies support remote, hybrid, and in-office work. We are a London Living Wage employer and an equal opportunities employer, committed to accessibility and diversity.

Our Values:

  • Keep collaborating
  • Be agile
  • Stay tenacious
  • Show ambition
  • Bring passion
  • Consider the bigger picture
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