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Senior Software Engineer (Graphics) - Sports Interactive

JR United Kingdom

Birmingham

Hybrid

GBP 45,000 - 65,000

Full time

6 days ago
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Job summary

A leading game development company is seeking a Senior Software Engineer to enhance the graphics of their popular title Football Manager. The role focuses on rendering quality and performance optimizations, offering a collaborative work environment with flexibility and numerous benefits.

Benefits

Flexible working policies
Subsidized mental health and coaching
Contributory pension scheme
Onsite amenities and events
Access to company games and benefits
Healthcare and dental plans
Travel insurance
Personalized football shirt after probation

Qualifications

  • Extensive experience with C# and Unity.
  • Proficiency in shaders and rendering technologies.
  • Strong debugging and profiling skills.

Responsibilities

  • Implement and optimize rendering features and shaders in Unity.
  • Collaborate with the Art Department for high-quality visual solutions.
  • Debug and validate rendering performance.

Skills

C#
Unity
HLSL
Shader Graph
3D Math
Rendering Optimization

Job description

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Senior Software Engineer (Graphics) - Sports Interactive, Birmingham

Client: Huckleberry Sport

Location: Birmingham, United Kingdom

Job Category: Other

EU work permit required: Yes

Job Views:

3

Posted:

31.05.2025

Expiry Date:

15.07.2025

Job Description:

About the job

Job Title: Senior Software Engineer

Team: Graphics

Location: SI HQ, Here East, London / Remote

Reporting to: Lead Software Engineer (Graphics)

Sports Interactive is the gaming studio behind Football Manager. Founded in 1994, it became a subsidiary of SEGA Europe in 2006. Based in Stratford, East London, the team continues to grow, bringing titles to a broad audience across platforms.

We seek passionate individuals eager to realize their potential and contribute to our growth.

Position Overview

We aim to enhance the visual quality and performance of Football Manager. We seek an experienced graphics software engineer to join our team, collaborating with peers and the Art Department to implement features across platforms using Unity.

Key Responsibilities

  • Implement and maintain rendering features, including character rendering, lighting, post-processing, and materials.
  • Develop and optimize shaders and rendering code in Unity for multiple platforms.
  • Profile and optimize rendering performance and memory usage.
  • Build and maintain tools to improve artist workflows.
  • Implement automated tests and asset validation tools.
  • Debug rendering issues and ensure visual fidelity within performance constraints.
  • Collaborate with artists and engineers to create scalable, high-quality rendering solutions.

Knowledge, Skills, and Experience

  • Extensive experience with C#.
  • Experience shipping Unity games on multiple platforms.
  • Strong knowledge of Unity URP, Render Graph, and SRP.
  • Proficiency in HLSL and Shader Graph.
  • Understanding GPU architectures and graphics optimization.
  • Experience profiling and debugging rendering issues.
  • Deep knowledge of 3D math, lighting, shadows, and PBR.
  • Strong software engineering skills.
  • Experience with asset pipelines.
  • Excellent communication skills.
  • Experience with GI solutions and multiple rendering pipelines.
  • Familiarity with low-level graphics APIs like DirectX, Metal, Vulkan.

Benefits

  • Flexible working policies.
  • Subsidized mental health and coaching.
  • Contributory pension scheme.
  • Onsite amenities and events.
  • Access to company games and benefits.
  • Healthcare and dental plans.
  • Travel insurance.
  • Personalized football shirt after probation.

Work Environment

We foster a passionate, collaborative, and inclusive environment, emphasizing teamwork, innovation, and work/life balance. Our culture supports flexible working options and values diversity and inclusion.

Our Values:

  • Keep collaborating
  • Be agile
  • Stay Tenacious
  • Show Ambition
  • Bring the Passion
  • Consider the Bigger Picture
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