Senior Lighting & VFX Artist — Unreal Engine 5

BITKRAFT Ventures

Greater London

On-site

GBP 65,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Employer pension
Life insurance
Private medical & dental
Annual commuting allowance
Monthly home working allowance
Annual fitness allowance
Discretionary performance sharing plan
Free meals in studio
Flexible working hours
Family-friendly environment

Job summary

Fenris Creations is seeking a Senior Lighting & VFX Artist to shape the visual identity of EVE: Vanguard. You will craft lighting for FPS levels in Unreal Engine 5, create real-time VFX with Niagara, and optimize for target hardware while collaborating with art, design, TA, gameplay, and rendering teams.

You will lead by example in reviews, polish passes, and performance passes, mentoring other artists and influencing visual direction across the project.

Qualifications

  • Senior-level experience as a Lighting Artist, VFX Artist, Technical Artist, or similar role in game development.
  • Strong hands-on experience with Unreal Engine 5.
  • Good understanding of Lumen, real-time lighting, post-processing, reflections, shadows, fog, and exposure.
  • Strong experience creating real-time VFX in Niagara.
  • Excellent artistic eye for mood, composition, colour, contrast, visual hierarchy, and player focus.
  • Good technical understanding of real-time rendering and performance optimization.
  • Able to balance visual quality with gameplay readability and hardware limitations.
  • Experience optimizing lighting and VFX for different hardware targets.
  • Comfortable using profiling tools to identify and solve performance issues.
  • Understanding of shader complexity, overdraw, particle budgets, translucency, shadow cost, and scalability.
  • Experience working on FPS, action, or gameplay-focused environments is a strong plus.
  • Strong communication skills and ability to collaborate across art, design, and engineering teams.
  • Portfolio showing strong lighting, atmosphere, VFX, and technical problem-solving in Unreal Engine.

Responsibilities

  • Create high-quality, production-ready lighting for FPS levels in Unreal Engine 5.
  • Define and implement lighting strategies to support navigation, focus, visibility, and combat readability.
  • Work with Lumen, reflections, shadows, exposure, fog, post-processing, and colour grading.
  • Create real-time VFX using Niagara for weapon effects, impacts, explosions, smoke, fire, sparks, environmental effects, and gameplay feedback.
  • Optimize lighting and VFX for target hardware while maintaining visual quality.
  • Profile and improve performance related to GPU cost, shadows, Lumen, translucency, particles, post-processing, and volumetrics.
  • Collaborate with level designers to ensure lighting and VFX support gameplay flow.
  • Partner with Environment Art to elevate scene composition and emissive usage.
  • Debug lighting and VFX issues such as artifacts, exposure problems, reflection issues, overdraw, and performance bottlenecks.
  • Create reusable lighting and VFX setups, guidelines, and best practices.
  • Lead reviews, playtests, polish passes, and performance passes, providing actionable feedback.
  • Mentor and support other artists, contributing to team growth and craft quality.

Skills

Lighting Artist
VFX Artist
Technical Artist
Unreal Engine 5
Niagara
Lumen
Real-time rendering
Performance optimization
Team collaboration
Portfolio

Tools

Unreal Engine 5
Niagara

Job description

Fenris Creations is seeking a Senior Lighting & VFX Artist to shape the visual identity of EVE: Vanguard. You will craft lighting for FPS levels in Unreal Engine 5, create real-time VFX with Niagara, and optimize for target hardware while collaborating with art, design, TA, gameplay, and rendering teams.

You will lead by example in reviews, polish passes, and performance passes, mentoring other artists and influencing visual direction across the project.

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