Senior Lighting Artist

BITKRAFT Ventures

Greater London

Hybrid

GBP 65,000 - 90,000

Full time

14 days+
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Benefits offered by this job

Employer pension
Life insurance
Private medical & dental
Annual commuting allowance
Monthly home working allowance
Annual fitness allowance
Discretionary performance sharing plan
Free meals in studio
Flexible working hours
Family-friendly environment

Job summary

Fenris Creations is seeking a Senior Lighting & VFX Artist to shape the visual identity of EVE: Vanguard. You will craft lighting for FPS levels in Unreal Engine 5, create real-time VFX with Niagara, and optimize for target hardware while collaborating with art, design, TA, gameplay, and rendering teams.

You will lead by example in reviews, polish passes, and performance passes, mentoring other artists and influencing visual direction across the project.

Qualifications

  • Senior-level experience as a Lighting Artist, VFX Artist, Technical Artist, or similar role in game development.
  • Strong hands-on experience with Unreal Engine 5.
  • Good understanding of Lumen, real-time lighting, post-processing, reflections, shadows, fog, and exposure.
  • Strong experience creating real-time VFX in Niagara.
  • Excellent artistic eye for mood, composition, colour, contrast, visual hierarchy, and player focus.
  • Good technical understanding of real-time rendering and performance optimization.
  • Able to balance visual quality with gameplay readability and hardware limitations.
  • Experience optimizing lighting and VFX for different hardware targets.
  • Comfortable using profiling tools to identify and solve performance issues.
  • Understanding of shader complexity, overdraw, particle budgets, translucency, shadow cost, and scalability.
  • Experience working on FPS, action, or gameplay-focused environments is a strong plus.
  • Strong communication skills and ability to collaborate across art, design, and engineering teams.
  • Portfolio showing strong lighting, atmosphere, VFX, and technical problem-solving in Unreal Engine.

Responsibilities

  • Create high-quality, production-ready lighting for FPS levels in Unreal Engine 5.
  • Define and implement lighting strategies to support navigation, focus, visibility, and combat readability.
  • Work with Lumen, reflections, shadows, exposure, fog, post-processing, and colour grading.
  • Create real-time VFX using Niagara for weapon effects, impacts, explosions, smoke, fire, sparks, environmental effects, and gameplay feedback.
  • Optimize lighting and VFX for target hardware while maintaining visual quality.
  • Profile and improve performance related to GPU cost, shadows, Lumen, translucency, particles, post-processing, and volumetrics.
  • Collaborate with level designers to ensure lighting and VFX support gameplay flow.
  • Partner with Environment Art to elevate scene composition and emissive usage.
  • Debug lighting and VFX issues such as artifacts, exposure problems, reflection issues, overdraw, and performance bottlenecks.
  • Create reusable lighting and VFX setups, guidelines, and best practices.
  • Lead reviews, playtests, polish passes, and performance passes, providing actionable feedback.
  • Mentor and support other artists, contributing to team growth and craft quality.

Skills

Lighting Artist
VFX Artist
Technical Artist
Unreal Engine 5
Niagara
Lumen
Real-time rendering
Performance optimization
Team collaboration
Portfolio

Tools

Unreal Engine 5
Niagara

Job description

Fenris Creations are seeking a Senior Lighting & VFX Artist to help shape the visual identity, atmosphere, and moment-to-moment impact of EVE: Vanguard, an exciting first-person shooter set in the EVE Universe.

As a senior Lighting and VFX artist, you will create high-quality lighting and real-time visual effects that bring Vanguard’s worlds, combat spaces, weapons, and environments to life.

This role requires strong ownership, proactive problem-solving, and the ability to influence both creative and technical decisions. You will proactively collaborate with Art, Design, TA, Gameplay and Rendering to ensure lighting and VFX not only look exceptional, but also remain readable, responsive, and optimized for target hardware. If you are passionate about building immersive worlds, delivering impactful combat feedback, and setting a high bar for visual quality in a modern shooter, this is an opportunity to define and own a critical part of the player experience.

Department: Art

Employment Type: Permanent - Full Time

Location: London

Workplace type: Hybrid

Your Tasks
  • Create high-quality, production-ready lighting for FPS levels in Unreal Engine 5.
  • Define and implement lighting strategies that support navigation, player focus, enemy visibility, and moment-to-moment combat readability.
  • Work with Lumen, reflections, shadows, exposure, fog, post-processing, and colour grading.
  • Create real-time VFX using Niagara, including weapon effects, impacts, explosions, smoke, fire, sparks, environmental effects, and gameplay feedback.
  • Optimize lighting and VFX for target hardware while maintaining visual quality.
  • Profile and improve performance related to GPU cost, shadows, Lumen, translucency, particles, post-processing, and volumetrics.
  • Collaborate with level designers to ensure lighting and VFX support gameplay flow.
  • Partner with Environment Art to elevate scene composition, material response, emissive usage, and lighting integration.
  • Debug lighting and VFX issues such as artifacts, exposure problems, reflection issues, overdraw, and performance bottlenecks.
  • Create reusable lighting and VFX setups, guidelines, and best practices.
  • Take part in reviews, playtests, polish passes, and performance passes.
  • Lead by example in reviews, playtests, polish passes, and performance passes, providing clear and actionable feedback.
  • Mentor and support other artists, contributing to team growth and raising overall craft quality.
  • Act as a key stakeholder in cross-discipline discussions, influencing decisions that impact visual direction and player experience.
Your Profile
  • Senior-level experience as a Lighting Artist, VFX Artist, Technical Artist, or similar role in game development.
  • Strong hands-on experience with Unreal Engine 5.
  • Good understanding of Lumen, real-time lighting, post-processing, reflections, shadows, fog, and exposure.
  • Strong experience creating real-time VFX in Niagara.
  • Excellent artistic eye for mood, composition, colour, contrast, visual hierarchy, and player focus.
  • Good technical understanding of real-time rendering and performance optimization.
  • Able to balance visual quality with gameplay readability and hardware limitations.
  • Experience optimizing lighting and VFX for different hardware targets.
  • Comfortable using profiling tools to identify and solve performance issues.
  • Understanding of shader complexity, overdraw, particle budgets, translucency, shadow cost, and scalability.
  • Experience working on FPS, action, or gameplay-focused environments is a strong plus.
  • Strong communication skills and ability to collaborate across art, design, and engineering teams.
  • Portfolio showing strong lighting, atmosphere, VFX, and technical problem-solving in Unreal Engine.
Desirable Skills
  • Experience working on multiplayer or live-service games.
  • Colour Grading in both Da Vinci and UE5
What We Can Offer You
  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, breakfasts, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.
About Fenris Creations

Fenris Creations is an independent video game developer headquartered in Reykjavík, Iceland, with studios in London and Shanghai. Founded in 1997, the studio is renowned for creating deep, player-driven virtual worlds that connect communities across the globe.

Fenris Creations rose to international acclaim with the launch of EVE Online in 2003, a groundbreaking MMORPG that redefined emergent gameplay and player-driven storytelling. Since then, the company has continued to push boundaries through ambitious game development, technological innovation and immersive online experiences.

At Fenris Creations, we believe great virtual worlds are built through collaboration, curiosity, and courage. We create an environment where respect, open dialogue, and creativity thrive, empowering both our teams and our players to shape meaningful experiences together.

Now independently owned once again as of May 2026, Fenris Creations continues its mission to pioneer the future of virtual worlds and online games.

Our name draws inspiration from Norse mythology and honors the studio’s very first published game concept, Hættuspilið (“Danger Game”), created in 1997.

Join us in building worlds more meaningful than real life.

Our Hiring Process
  1. Stage 4: Discipline and Peers Interview
  2. Stage 5: SHL Assessment
  3. Stage 6: Onsite Studio Interview - HR & Production
  4. Stage 7: Hired
  5. Stage 1: Applied
  6. Stage 2: Screening Call
  7. Stage 3: First Stage Interview - Hiring Manager
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