Senior Gameplay Animation Engineer

Cloud Imperium Games

Manchester

On-site

GBP 70,000 - 100,000

Full time

19 hours ago
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Job summary

Cloud Imperium Games in Manchester, UK, is seeking a Senior Gameplay Animation Programmer to help deliver high fidelity animated characters, vehicles and environments in Star Citizen's vast universe. You will design and implement robust animation systems, mentor teammates, and collaborate with cross-functional disciplines to drive scalable, efficient pipelines using C++ in a large shared codebase.

Proficiency in 3D math, run-time rigging, procedural workflows and animation blending will be

Qualifications

  • C++ in a large, shared codebase with testing and source-control.
  • Strong 3D math and 3D animation skills, including procedural solutions and run-time rigging.
  • Ability to collaborate in a co-located but collaborative team; mentoring others.

Responsibilities

  • Designing and implementing well-engineered, reliable, scalable and robust code.
  • Document and peer review technical designs across several multi-disciplinary teams.
  • Collaborating with team members, including mentoring, and other cross-functional disciplines to develop animation systems.
  • Working closely with animators to assist with asset pipeline, provide access to procedural solutions, handle complex transition flows and ensure end result fidelity.

Skills

C++
3D math
3D animation
Procedural solutions
Run-time rigging
Code reviews

Tools

Git

Job description

Cloud Imperium Games in Manchester, UK, is seeking a Senior Gameplay Animation Programmer to help deliver high fidelity animated characters, vehicles and environments in Star Citizen's vast universe. You will design and implement robust animation systems, mentor teammates, and collaborate with cross-functional disciplines to drive scalable, efficient pipelines using C++ in a large shared codebase.

Proficiency in 3D math, run-time rigging, procedural workflows and animation blending will be

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