Senior Gameplay Animation Architect

WorkinGames

Brighton

Hybrid

GBP 70,000 - 120,000

Full time

14 days+

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Job summary

WorkinGames in Brighton, UK, is seeking a Principal Technical Animator (Gameplay) to shape the technical vision and long-term strategy for character animation integration across the studio. You will champion innovation, define pipelines, and collaborate with design, animation and engineering to deliver world-class gameplay feel.

Although not a people manager, you will mentor senior and mid-level technical animators, drive R&D initiatives (Motion Matching, AI animation, next-gen physics), and

Qualifications

  • Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine.
  • Master-level expertise in Unreal Engine’s animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer).
  • Deep technical understanding of low-level animation concepts, including runtime optimisation, memory management, and threading for animation.
  • Exceptional cross-discipline communication skills, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions.
  • Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production-ready plans.
  • A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics.
  • A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles.

Responsibilities

  • Architect and oversee the high-level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real-time systems.
  • Drive R&D initiatives to evaluate and implement cutting-edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next-gen physics).
  • Partner with Engineering and Tech Animation leadership to implement project-wide animation roadmaps and toolsets.
  • Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets.
  • Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team.
  • Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel.
  • Actively mentor and upskill senior and mid-level technical animators through code/blueprint reviews and hands-on guidance.

Skills

Gameplay animation systems
Unreal Engine
Animation runtime optimisation
Cross-discipline communication
Production planning
Math & physics understanding

Tools

Anim Blueprints
Motion Matching
Control Rig
State Machines
Sequencer
Maya API
MotionBuilder
Houdini

Job description

WorkinGames in Brighton, UK, is seeking a Principal Technical Animator (Gameplay) to shape the technical vision and long-term strategy for character animation integration across the studio. You will champion innovation, define pipelines, and collaborate with design, animation and engineering to deliver world-class gameplay feel.

Although not a people manager, you will mentor senior and mid-level technical animators, drive R&D initiatives (Motion Matching, AI animation, next-gen physics), and

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