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Senior Environment Artist 12 Month FTC - Studio Elevation (Remote within the UK)

nDreams

United Kingdom

Remote

GBP 35,000 - 55,000

Full time

15 days ago

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Job summary

An established industry player is seeking a Senior Environment Artist to craft stunning game worlds that blend creativity with technical prowess. This role is pivotal in leading the artistic vision and ensuring high-quality standards while mentoring a talented team. You will be responsible for developing immersive environments, creating modular assets, and implementing advanced materials using cutting-edge tools. If you are passionate about pushing the boundaries of game art and want to contribute to exciting projects in a fully remote setting, this opportunity is perfect for you. Join a company that values diversity, creativity, and personal development in a supportive environment.

Benefits

Flexible hours
Duvet days
Birthday off
Personal development time
Health insurance
Pension scheme
Life cover
Regular socials

Qualifications

  • 4-6 years of experience in environment art with shipped titles.
  • Strong portfolio showcasing leadership in high-quality environments.

Responsibilities

  • Create complex 3D assets and ensure visual consistency.
  • Mentor junior artists and oversee game level assembly.

Skills

3D Modelling
Texturing
PBR Workflows
Shader Development
Game Engines (Unreal Engine)
Optimisation Techniques
Composition and Lighting
Modular Design Principles
Leadership

Education

Bachelor's Degree in Game Design or related field

Tools

Maya
Blender
Substance Painter
Substance Designer
Photoshop

Job description

We are looking for a talented Senior Environment Artist to lead the creation of high-quality, visually compelling game environments while ensuring alignment with the project’s artistic vision and technical requirements. This role involves setting quality standards, mentoring junior and mid-level artists, and driving innovative techniques to optimise the creation process.

As a Senior Environment Artist, you will be a key contributor to the game’s world-building efforts, balancing artistic creativity with technical excellence to deliver immersive and engaging game worlds.

The rundown:

  • 12 month fixed term contract
  • Full time (37.5 hours per week)
  • Fully remote within the UK
  • Salary is competitive and dependent on experience

Key responsibilities:

  • Provide expert execution in the creation of complex, high-quality 3D assets, including buildings, landscapes, props, and other environmental elements, ensuring visual consistency across the project.
  • Create modular kits and reusable assets for efficient production pipelines.
  • Oversee the assembly and composition of large-scale game levels, ensuring they are visually compelling, gameplay-friendly, and optimised for performance.
  • Develop advanced materials and textures using state-of-the-art PBR workflows in tools like Substance Painter, Designer, and Photoshop.
  • Ensure material libraries are consistent and scalable for team-wide use.
  • Explore procedural texturing and material techniques to improve efficiency and quality.
  • Guide the team in implementing assets into game engines (e.g., Unreal Engine) with a focus on technical efficiency and artistic quality.
  • Troubleshoot and resolve complex technical challenges, such as performance bottlenecks, shader optimisation, and memory constraints.
  • Establish best practices for LOD creation, texture baking, and scene optimisation.
  • Mentor and support junior and mid-level environment artists, providing constructive feedback, training, and career development opportunities.
  • Participate in planning meetings, offering insights on scope, resource allocation, and project timelines.
  • Document workflows, tools, and techniques to improve team efficiency and ensure consistency across the project.
  • Collaborate with technical artists to refine and develop new tools, shaders, and workflows that enhance the art pipeline.

Requirements

The skills you’ll need:

  • A strong portfolio demonstrating leadership in creating high-quality environments and technical innovation.
  • Mastery of industry-standard 3D modelling tools such as Maya, Blender.
  • Advanced texturing and material creation using Substance Suite, Photoshop, or equivalent.
  • Expert-level understanding of PBR workflows and shader development.
  • Proficiency in game engines (e.g., Unreal Engine) for asset implementation, level setup, and technical troubleshooting.
  • Deep knowledge of optimisation techniques, including LODs, culling, texture streaming, and draw call management.
  • Exceptional understanding of composition, lighting, scale, and storytelling in environment design.
  • Expertise in modular design principles and advanced world-building techniques.
  • 4-6 years of professional experience in environment art, with multiple shipped titles.

The nice to haves:

  • Proficiency in sculpting software like ZBrush for detailed modeling.
  • Experience in VR

Benefits

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon!

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support.

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.

We offer great perks, including flexible hours, duvet days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.

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