Vehicle Artist

Foundry 42 Ltd. Uk

Manchester

Hybrid

GBP 35,000 - 55,000

Full time

39 hours ago
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Job summary

Cloud Imperium Games (CIG) in Manchester is seeking a Vehicle Artist with hard surface modelling to join our team. You’ll design and build ships from concept to flyable, multiplayer-ready assets, collaborating with designers and artists across disciplines.

You should have strong knowledge of 3DS Max and Photoshop, a passion for sci-fi, and the ability to translate concepts into high-quality models that meet engine requirements.

Qualifications

  • Hard surface modelling experience.
  • Good working knowledge of 3DS Max and Photoshop.
  • Avid gamer with a love of sci-fi.

Responsibilities

  • Work from concept models and images to turn them into fully functional, flyable works of art.
  • Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine’s limitations.
  • As part of a team, maintain the high standards of modelling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models.

Skills

Hard surface modelling
Sci-fi enthusiasm

Tools

3DS Max
Photoshop

Job description

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the "Best Damn Space Sim Ever". We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012 by Chris Roberts, Cloud Imperium Games (CIG) is one of the largest independent game studios in the world - and home to some of the most ambitious vehicle art in the industry. From single seater fighters to capital size ships, our Vehicle Artists help bring the Star Citizen universe to life, working at a level of detail and craftmanship few studios attempt. We’re a team that thrives on pushing boundaries, and we’re looking for artists who want to do the same.

About the Role

We’re looking for a Vehicle Artist with hard surface modelling experience to join our team. You’ll work closely with designers, organised into strike teams, to design and build ships of all shapes and sizes - and help craft the flyable, multiplayer-ready levels players will explore.

This role calls for a strong grasp of industrial design and the technical know-how to take a concept from initial model through to a fully functioning ship in the Star Citizen universe - including the software we use and the specific functional areas (cockpits, landing gear, cargo systems, and more) that need to come together. You’ll be working in a collaborative, team-orientated environment, communicating closely with designers and artists across other disciplines throughout development.

What does a Vehicle Artist at CIG do?

Work from concept models and images to turn them into fully functional, flyable works of art.

Collaborate with designers, technical artists, and partner studios to understand and implement correct file naming and directory structure requirements within the engine’s limitations.

As part of a team, maintain the high standards of modelling, texturing, PBR material creation, and manufacturer design cues to provide consistent and high-quality models.

  • Work with technical artists and animators to deliver 'animation ready' solutions, landing gear, cockpits, cargo doors, ejection seats etc.
What do we expect from our Vehicle Artists?

Hard surface modelling experience.

Good working knowledge of 3DS Max and Photoshop.

  • Avid gamer with a love of sci-fi.
Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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