Senior Biome Artist & World Builder - UE5

the hive

East Midlands

Hybrid

GBP 65,000 - 90,000

Full time

4 days ago
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Job summary

Bulkhead is seeking a Senior Vegetation Artist to take ownership of large-scale biomes and environments, crafting immersive worlds using our in-house landscape tooling and UE5. You will drive organic asset creation, shader libraries, and foliage pipelines while mentoring junior artists.

You will collaborate across disciplines, defining biome rules, maintaining performance budgets, and leading visual research to steer creative direction for major environment themes.

Qualifications

  • Portfolio demonstrating large-scale natural environments and organic asset work.
  • Expert understanding of up-to-date game art processes, limitations and dependencies in UE5.

Responsibilities

  • Own and build large-scale biomes and environments, working with the Art, Concept and Level Design teams.
  • Define biome rules and ecosystems for vegetation, terrain and props placement.
  • Build and maintain landscape master materials, procedural foliage placement and shader libraries in UE5.
  • Set and maintain vegetation standards in SpeedTree, ensuring consistency and high quality.
  • Own foliage performance, balancing visual fidelity against performance budgets with tech art and engineering.
  • Lead visual research, prototyping and previsualisation to drive creative direction for major environment themes.
  • Act as main point of contact for landscape and foliage art, tracking milestones and communicating with Production and stakeholders.
  • Lead small teams and mentor artists through feedback and knowledge-sharing.

Skills

Vegetation artistry
UE5 expert
Nanite
SpeedTree
ZBrush
World building

Tools

SpeedTree
ZBrush
UE5

Job description

Bulkhead is seeking a Senior Vegetation Artist to take ownership of large-scale biomes and environments, crafting immersive worlds using our in-house landscape tooling and UE5. You will drive organic asset creation, shader libraries, and foliage pipelines while mentoring junior artists.

You will collaborate across disciplines, defining biome rules, maintaining performance budgets, and leading visual research to steer creative direction for major environment themes.

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