Lead Environment Artist: Immersive UE5 Worlds & Mentorship

BULKHEAD Limited

East Midlands

On-site

GBP 45,000 - 65,000

Full time

7 days ago
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Job summary

BULKHEAD Limited is seeking a Senior Environment Artist to own major environment spaces, from asset creation and modular kits to large-scale scenes, balancing artistic vision with performance benchmarks across the project.

You will mentor junior and mid-level artists, provide design feedback, collaborate across disciplines, and drive engine integration in UE5, pushing visual fidelity while delivering on time.

Qualifications

  • 4+ years industry experience.
  • Expert understanding of current game art processes, dependencies.
  • Proficient with 3ds Max/Blender, Photoshop, Substance Designer/Painter, ZBrush.
  • Expert UE5 knowledge including Nanite and Lumen; PBR materials
  • Strong communication and written skills.
  • Experience with procedural content creation.
  • Strong traditional painting skills.
  • Experience with photogrammetry.
  • World building expert with level design awareness.

Responsibilities

  • Build the world and create high-quality environment art from reference to playable spaces.
  • Contribute to environment art strategy and explain creative decisions clearly.
  • Balance fidelity with performance; lead UE5 optimisation via shaders and Blueprints.
  • Collaborate with Engineering on technical challenges and workflows.
  • Own large, complex gameplay spaces and lead small strike teams to deliver on time.
  • Track milestones, flag risks early and act as a key contact across departments.
  • Mentor junior and mid-level artists to grow skills and autonomy.
  • Model best practices and share knowledge across the team.

Skills

World building
UE5
Nanite & Lumen
PBR materials
Procedural content creation
Traditional painting
Photogrammetry
Mentorship

Tools

3ds Max
Blender
Photoshop
Substance Designer
Substance Painter
ZBrush

Job description

BULKHEAD Limited is seeking a Senior Environment Artist to own major environment spaces, from asset creation and modular kits to large-scale scenes, balancing artistic vision with performance benchmarks across the project.

You will mentor junior and mid-level artists, provide design feedback, collaborate across disciplines, and drive engine integration in UE5, pushing visual fidelity while delivering on time.

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