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BULKHEAD in the United Kingdom is seeking a Senior Biome Artist to own and build large-scale biomes and environments, collaborating with Art, Concept and Level Design teams to translate artistic vision into performant in-engine assets.
You will drive landscape master materials, procedural foliage placement, and shader libraries in UE5, with a focus on SpeedTree and ZBrush workflows, mentoring junior artists along the way.
As a Senior Biome Artist at BULKHEAD, you will play a key role in crafting visually compelling, immersive environments that define the quality of our worlds' biomes. You'll take full ownership of major environment spaces, from organic asset creation to the assembly of large-scale worlds using our in-house landscape tooling, ensuring they meet the artistic vision and technical performance benchmarks of the project.
You will bring strong visual instincts and technical precision, driving scene development from reference gathering through to engine integration. Your work will reflect a deep understanding of form, scale, composition and fidelity, with a proactive approach to problem-solving and innovation.
As a senior team member, you'll collaborate closely across disciplines, contributing confidently to planning discussions and production alignment. You'll give and receive constructive feedback, making informed decisions that balance creative and practical needs, and you'll mentor junior and mid-level artists to uphold and elevate team standards.
This role offers the opportunity to influence visual direction, refine pipelines and contribute meaningfully to the success of both the project and your teammates, while continuing to grow as a creative and technical leader.