Remote Backend Engineer — Real-Time MMO Systems

Soulbound

Greater London

Hybrid

GBP 67,000 - 100,000

Full time

14 days+

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Benefits offered by this job

Remote role with UK hours

Job summary

Soulbound, a London-based indie game studio, seeks backend engineers to scale a real-time MMO backend on Kubernetes. You will work with stateful game servers, Kafka, MongoDB, PostgreSQL, Redis, and multi-cluster orchestration to support thousands of players across regions.

The role emphasizes building scalable services, improving observability, and collaborating with a senior team on architecture. 100% remote, overlapping UK hours, contract 4–8 weeks with possible extension.

Qualifications

  • Hands-on production Kubernetes (GKE preferred) experience.
  • Experience scaling distributed systems under load.
  • Experience with MongoDB, PostgreSQL, Kafka, Redis, pub/sub.
  • Familiar with monitoring stacks (Prometheus, Grafana, Alertmanager).
  • Infrastructure-as-code experience (Terraform, Helm).
  • Self-directed with a portfolio on GitHub/LinkedIn.

Responsibilities

  • Build, optimise, and scale backend services powering real-time multiplayer gameplay.
  • Work with GKE, Helm, and Kubernetes to manage deployments and autoscaling for stateful game servers.
  • Improve observability: monitoring dashboards, alerting (Prometheus/Grafana or GCP Cloud Monitoring), and incident response.
  • Scale distributed databases (MongoDB, PostgreSQL) under high concurrent load.
  • Optimise Kafka event streaming for player actions, game state, and inter-service communication.
  • Identify and resolve bottlenecks before they become player-facing problems.
  • Improve resilience and prevent cascading failures across services.
  • Collaborate on architectural decisions with a small, senior engineering team.

Skills

Distributed systems
Kubernetes
GKE
Kafka
MongoDB
PostgreSQL
Redis
Pub/Sub
Prometheus
Grafana
Terraform
Helm
Self-directed
GitHub profile
LinkedIn profile

Job description

Soulbound, a London-based indie game studio, seeks backend engineers to scale a real-time MMO backend on Kubernetes. You will work with stateful game servers, Kafka, MongoDB, PostgreSQL, Redis, and multi-cluster orchestration to support thousands of players across regions.

The role emphasizes building scalable services, improving observability, and collaborating with a senior team on architecture. 100% remote, overlapping UK hours, contract 4–8 weeks with possible extension.

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