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Principal Technical Artist

TN United Kingdom

Royal Leamington Spa

On-site

GBP 50,000 - 70,000

Full time

5 days ago
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Job summary

A new AAA studio in Royal Leamington Spa seeks a Principal Technical Artist to support artists and content creators. You will create pipelines and tools for high-quality game art, mentor Technical Artists, and ensure best practices in a collaborative environment. Join us to create the best work of your career in the gaming industry.

Benefits

25 Days Holiday, plus 1 day for your birthday
Studio Shutdown between Christmas and New Year

Qualifications

  • Completed at least 1 full games development cycle.

Responsibilities

  • Support artists by creating pipelines and tools for efficient art creation.
  • Establish best practices for content creation.
  • Mentor Technical Artists to develop their craft.

Skills

Development experience in Unreal Engine
Scripting abilities in Python
Knowledge of rendering pipelines
Knowledge of DCC packages
Best practices for game content creation
Passion for gaming

Job description

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Principal Technical Artist, Royal Leamington Spa

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Client:

Lighthouse Games

Location:
Job Category:

Other

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EU work permit required:

Yes

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Job Reference:

4baf82879ab7

Job Views:

2

Posted:

14.05.2025

Expiry Date:

28.06.2025

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Job Description:

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent, and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will be able to create the best work of your career, in an environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry.

As a Principal Technical Artist, you will support artists and content creators by creating and defining pipelines and tools that enable them to create efficient and high-quality art for our games. You will work alongside artists and engineers to establish best working practices for content creation, and help establish and push the benchmark for quality in our games, ensuring we have tools that enable a collaborative and efficient workflow.

Key Duties Include

  • Working alongside artists and engineers to establish best working practices for content creation.
  • Help establish and push the benchmark for quality in our game ensuring we have tools that enable a collaborative and efficient workflow.
  • Ensuring you are up to date with process developments in the games industry.
  • Collaborating with other Artists and Technical Artists and ensuring we all learn from each other’s work.
  • Mentoring and helping Technical Artists to further develop their level of craft

Requirements

  • Development experience in Unreal Engine.
  • Solid scripting abilities in Python or other languages.
  • Fundamental knowledge of rendering pipelines, HLSL/GLSL.
  • Good knowledge of 1 or more DCC packages such as Maya/Max/Blender/Houdini.
  • In-depth knowledge of best practices for game content creation.
  • Have completed at least 1 full games development cycle.
  • A passion for gaming and being familiar with the goals and challenges we face.
  • 25 Days Holiday, plus 1 day for your birthday
  • Studio Shutdown between Christmas and New Year
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