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Principal Audio Programmer

TN United Kingdom

London

Hybrid

GBP 60,000 - 100,000

Full time

10 days ago

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Job summary

An innovative and forward-thinking company seeks a talented audio technology lead to join their dynamic team in London. This role involves leading the development of cutting-edge audio technology solutions for various game titles, ensuring high-quality audio experiences, and collaborating with diverse teams. You will be at the forefront of audio innovation, driving best practices and fostering relationships across departments. If you have a passion for audio technology and a strong background in C++, this is an exciting opportunity to make a significant impact in the gaming industry.

Qualifications

  • 7+ years of experience in C++ programming.
  • In-depth knowledge of Digital Signal Processing (DSP).

Responsibilities

  • Lead audio technology development projects for game teams.
  • Provide technical support and drive external audio technology development.

Skills

C++
DSP Knowledge
Game Audio Middleware (Wwise, FMod)

Job description

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PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Position Location

Hybrid - London, UK

Purpose of the Job

Lead audio technology development projects within PlayStation Studios and provide end-to-end audio solutions to game teams and platform stakeholders. Drive best practices, own quality, and deliver larger-scale cutting-edge audio technology features. Liaise with multiple external departments to foster relationships and drive external audio technologies.

Typical Projects
  • Scheduling, overseeing, and directly building tech features used on multiple game titles simultaneously.
  • High-level collaboration with other game production departments and platform teams.
  • Developing workflows to be used by external departments such as sound and music.
  • Working with management to improve department functionality.
Main Duties & Responsibilities
  • Overall delivery of audio technology for departments, studios, and platforms.
  • Technical support for more junior team members.
  • Future development of audio systems to be used on multiple projects.
  • Driving external audio technology development.
Ideal Candidate

We’d love to hear from you if you have:

  • At least 7 years of C++ experience
  • In-depth DSP knowledge and experience
  • Game audio middleware experience (Wwise, FMod etc) is a plus
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