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Principal Audio Programmer

PlayStation

London

On-site

GBP 60,000 - 100,000

Full time

8 days ago

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Job summary

An established industry player is seeking a passionate audio technology lead to drive innovative audio solutions for game development. This role involves leading projects that enhance audio quality across multiple titles, collaborating with various teams to foster creativity and efficiency. The ideal candidate will possess extensive experience in audio technology and game systems, with a strong foundation in C++ and digital signal processing. Join a dynamic team that values innovation and diversity, and contribute to creating immersive gaming experiences that resonate with players worldwide.

Qualifications

  • 7-10 years of experience in console/PC development or plugin/DAW development.
  • In-depth knowledge of game systems and audio middleware.
  • Expertise in C++ and object-oriented design.

Responsibilities

  • Lead audio technology development projects for game teams.
  • Provide technical support and develop audio systems for multiple projects.
  • Collaborate with external departments to enhance audio technologies.

Skills

C++
Audio Middleware (FMOD, Wwise)
Digital Signal Processing
3D Mathematics
Scripting Languages (C#, Python, LUA)
Plugin Development
UI Development

Job description

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

PURPOSE OF THE JOB

To lead audio technology development projects within PlayStation Studios and provide end to end audio solutions to game teams and platform stakeholders. Drive best practice and own quality and delivery of larger scale cutting-edge audio technology features. Liaise with multiple external departments to foster relationships and drive external audio technologies.

Typical projects are;

  • Scheduling, overseeing and directly building tech features used on multiple game titles simultaneously.
  • High level collaboration with other game production departments and platform teams
  • Developing workflows to be used by external departments such as sound and music
  • Working with management to improve department functionality

MAIN DUTIES & RESPONSIBILITIES

  • Overall delivery of audio technology for department, studios and platform.
  • Technical support for more junior team members.
  • Future development of audio systems to be used on multiple projects.
  • Driving external audio technology development.
CONTACTS & INTERFACES
  • Audio T&T Manager (Direct Report)
  • Audio T&T team members
  • Creative Arts Audio Design
  • Creative Arts Music Production
  • R&D Audio
  • 1st Party Technology Teams
  • 1st Party Game Teams
  • 3rd Party Middleware Teams
  • Creative Arts Management team
  • Studio Management teams

CORE COMPETENCIES

  • Technically Outstanding
  • Enthusiastic
  • A keen eye for detail
  • Reliable
  • Able to work under pressure and to tight deadlines
  • A Team worker
  • Self-Motivated
  • Resourceful
  • Communication skills, both written and oral
  • Ability to listen to others
  • Innovative and imaginative
  • Patient
  • Organised
  • Driven

SKILLS/KNOWLEDGE AND EXPERIENCE

  • Minimum 7 -10 Years front line console/PC development experience and or plugin/DAW development
  • In depth knowledge of all game systems including streaming systems, multithreading, physics, IO, AI, animation etc etc.
  • Plugin and UI development experience
  • Passionate about audio and video games
  • Expert in C++ and object orientated design
  • Experience of C#, Python, LUA or other scripting languages
  • In depth knowledge of 3D mathematics
  • In depth knowledge of acoustics and digital signal processing
  • In depth knowledge of audio middleware (FMOD, Wwise)
  • Experience in DSP and plugin design
  • Excellent written and verbal communication skills

Preferred, but not essential:

  • Experience of graphical patching environments (PD, MAX/MSP, Reaktor)
  • Experience of collaboration with multiple internal departments
  • Management experience

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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