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LoopMe seeks a Lead Unity SDK Engineer to own the Unity surface, bridging native iOS/Android with Unity, and to drive packaging, tooling, and testing. You’ll collaborate with iOS, Android, and QE teams to keep experiences in lockstep and publish open source packages with proper licensing.
Remote-friendly role in a high‑scale ad tech environment. Strong Unity SDK architecture, C#/Kotlin/Swift/Obj‑C++ skills, and OSS publishing experience are required.
LoopMe is an AI company solving one of advertising’s hardest problems: making brand advertising actually measurable — and making it perform. Our platform runs patented machine learning models across billions of consumer signals in real time, optimising campaigns toward outcomes like purchase intent, brand lift, and foot traffic rather than proxy metrics like clicks. The result is 2–5x better performance than industry benchmarks, at scale.
We operate a high-load programmatic infrastructure — processing millions of ad requests per second with sub-200ms response times globally. This isn’t a layer on top of someone else’s stack; it’s built from the ground up, in-house, by the team you’d be joining. Founded in 2012 and headquartered in London, we now have 400+ people across 19 cities and have sustained 40% revenue CAGR since 2018. The engineering problems here are real, the ownership is genuine, and the scale is significant.
You’ll own the entire Unity product surface at LoopMe — the SDK layer that bridges our native iOS and Android products into the Unity ecosystem for game and app developers. You’ll have full architectural autonomy over how our Unity packages are designed, tested, and shipped, working closely with our iOS, Android, and QE teams to keep native and Unity experiences in lockstep. This role reports to the VP Engineering, SDK
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