Lead Unity SDK Engineer

LoopMe

Greater London

Hybrid

GBP 90,000 - 125,000

Full time

14 days+

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Benefits offered by this job

Remote working
Self-managed vacation (no maximum)
1 month work-from-anywhere
Healthcare
401k
Summer Fridays
LoopMe Gives Back
Learning & development support

Job summary

LoopMe seeks a Lead Unity SDK Engineer to own the Unity surface, bridging native iOS/Android with Unity, and to drive packaging, tooling, and testing. You’ll collaborate with iOS, Android, and QE teams to keep experiences in lockstep and publish open source packages with proper licensing.

Remote-friendly role in a high‑scale ad tech environment. Strong Unity SDK architecture, C#/Kotlin/Swift/Obj‑C++ skills, and OSS publishing experience are required.

Qualifications

  • Experience across cross‑platform mobile and SDK development (iOS/Android/Unity).
  • Strong modular Unity SDK design and native bridging.
  • Proficiency in C#, Kotlin, Swift, and Objective‑C++.
  • Track record publishing open source software with licensing and distribution.
  • Knowledge of privacy frameworks used in ad tech (GDPR/CCPA/TCF).

Responsibilities

  • Own and operate the Unity product surface with architectural autonomy.
  • Publish and maintain Unity packages with licensing best practices.
  • Establish and run CI/CD pipelines for the Unity surface.
  • Drive parity between native iOS/Android and Unity teams.
  • Build reusable tooling for Unity packaging across the SDK portfolio.
  • Maintain LoopMe’s Unity validator app and license administration.
  • Collaborate with QE on cross‑platform testing and partner integrations.

Skills

Cross-platform SDK development
Unity
C#
Kotlin
Swift
Obj-C++
Open source publishing
Licensing
CI/CD
GitHub Actions
Gradle
Bazel
Fastlane
Licensing/Distribution
Privacy frameworks (GDPR/CCPA/TCF)

Tools

Maestro
BrowserStack
TestRail
NPM
NuGet
Unity Package Manager
GitHub

Job description

Lead Unity SDK Engineer
About LoopMe

LoopMe is an AI company solving one of advertising’s hardest problems: making brand advertising actually measurable — and making it perform. Our platform runs patented machine learning models across billions of consumer signals in real time, optimising campaigns toward outcomes like purchase intent, brand lift, and foot traffic rather than proxy metrics like clicks. The result is 2–5x better performance than industry benchmarks, at scale.

We operate a high-load programmatic infrastructure — processing millions of ad requests per second with sub-200ms response times globally. This isn’t a layer on top of someone else’s stack; it’s built from the ground up, in-house, by the team you’d be joining. Founded in 2012 and headquartered in London, we now have 400+ people across 19 cities and have sustained 40% revenue CAGR since 2018. The engineering problems here are real, the ownership is genuine, and the scale is significant.

The opportunity

You’ll own the entire Unity product surface at LoopMe — the SDK layer that bridges our native iOS and Android products into the Unity ecosystem for game and app developers. You’ll have full architectural autonomy over how our Unity packages are designed, tested, and shipped, working closely with our iOS, Android, and QE teams to keep native and Unity experiences in lockstep. This role reports to the VP Engineering, SDK

What you’ll do
  • Own and operate the entire Unity product surface, with full architectural autonomy and per-platform customisation.
  • Build and manage open source publishing for LoopMe’s Unity packages, applying licensing best practices.
  • Establish and run CI/CD pipelines for the Unity product surface.
  • Drive parity between native iOS and Android platforms through proactive cross-team collaboration.
  • Build generic, reusable tooling that Unity packages across the SDK portfolio can share.
  • Develop and maintain LoopMe’s Unity validator app.
  • Manage Unity license administration across the SDK organisation.
  • Partner with QE on cross-platform testing and support integration partners with clear SDK documentation.
What you’ll bring

Essential:

  • Experience across cross-platform mobile and SDK development — iOS, Android, and Unity — including dependency resolution and wrapping native code and binaries inside Unity.
  • Strong architectural background in modular Unity SDK design: dependency injection, bridging native iOS/Android SDKs into Unity through C/C++, and building Unity Editor tooling.
  • Proficiency in C#, Kotlin, Swift, and Objective-C++.
  • A track record publishing and maintaining open source software, with working knowledge of licensing and distribution through NPM, NuGet, and Unity Package Manager.
  • Working knowledge of privacy and consent frameworks used in ad tech — GDPR, CCPA, TCF, GPP, COPPA, CMPs, and App Tracking Transparency.

Nice to have:

  • Familiarity with ad tech industry practices and client-server architecture patterns.
  • Experience with CI/CD and build tooling such as GitHub Actions, Fastlane, Gradle, or Bazel.
  • Comfort using agentic coding assistants, such as Claude Code, as part of a development workflow.
  • Experience with mobile test automation tools such as Maestro, BrowserStack, or TestRail.
What we offer
  • Remote working
  • Self-managed vacation (no maximum)
  • 1 month work-from-anywhere
  • Healthcare
  • 401k
  • Summer Fridays
  • LoopMe Gives Back
  • Learning & development support

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