Lead Unity SDK Engineer (Remote)

LoopMe

Greater London

Híbrido

GBP 90.000 - 125.000

Jornada completa

14 días+

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Ventajas ofrecidas por este puesto de trabajo

Remote working
Self-managed vacation (no maximum)
1 month work-from-anywhere
Healthcare
401k
Summer Fridays
LoopMe Gives Back
Learning & development support

Descripción de la vacante

LoopMe seeks a Lead Unity SDK Engineer to own the Unity surface, bridging native iOS/Android with Unity, and to drive packaging, tooling, and testing. You’ll collaborate with iOS, Android, and QE teams to keep experiences in lockstep and publish open source packages with proper licensing.

Remote-friendly role in a high‑scale ad tech environment. Strong Unity SDK architecture, C#/Kotlin/Swift/Obj‑C++ skills, and OSS publishing experience are required.

Formación

  • Experience across cross‑platform mobile and SDK development (iOS/Android/Unity).
  • Strong modular Unity SDK design and native bridging.
  • Proficiency in C#, Kotlin, Swift, and Objective‑C++.
  • Track record publishing open source software with licensing and distribution.
  • Knowledge of privacy frameworks used in ad tech (GDPR/CCPA/TCF).

Responsabilidades

  • Own and operate the Unity product surface with architectural autonomy.
  • Publish and maintain Unity packages with licensing best practices.
  • Establish and run CI/CD pipelines for the Unity surface.
  • Drive parity between native iOS/Android and Unity teams.
  • Build reusable tooling for Unity packaging across the SDK portfolio.
  • Maintain LoopMe’s Unity validator app and license administration.
  • Collaborate with QE on cross‑platform testing and partner integrations.

Conocimientos

Cross-platform SDK development
Unity
C#
Kotlin
Swift
Obj-C++
Open source publishing
Licensing
CI/CD
GitHub Actions
Gradle
Bazel
Fastlane
Licensing/Distribution
Privacy frameworks (GDPR/CCPA/TCF)

Herramientas

Maestro
BrowserStack
TestRail
NPM
NuGet
Unity Package Manager
GitHub

Descripción del empleo

LoopMe seeks a Lead Unity SDK Engineer to own the Unity surface, bridging native iOS/Android with Unity, and to drive packaging, tooling, and testing. You’ll collaborate with iOS, Android, and QE teams to keep experiences in lockstep and publish open source packages with proper licensing.

Remote-friendly role in a high‑scale ad tech environment. Strong Unity SDK architecture, C#/Kotlin/Swift/Obj‑C++ skills, and OSS publishing experience are required.

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