Lead Shader & Material Artist – Unreal Engine 5

SussexDigital

Brighton

On-site

GBP 70,000 - 120,000

Full time

10 days ago
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Job summary

Hangar 13 seeks a Lead Shader/Material Artist with deep UE5 expertise to define material workflows, drive look development, and lead both internal and external teams toward world-class visuals. You will enhance shaders, materials, and rendering pipelines while balancing performance across platforms.

You will collaborate with Art Directors and engineers, mentoring a team and ensuring alignment with production goals. Onsite presence is required at least 3 days per week.

Qualifications

  • 7+ years in games industry with shipped AAA titles.
  • Senior/Lead Shader/Material Artist on large projects.
  • Expert UE5 material editor, shader graph, and rendering pipeline.
  • Strong understanding of physically-based shading (PBR) and materials.
  • Hands-on experience with Lumen and Nanite in UE5.
  • Able to balance high fidelity with performance.
  • Proven leadership, mentoring, and cross-discipline collaboration.

Responsibilities

  • Define quality bar for shaders & materials across project.
  • Establish shader/material pipeline for fidelity and performance.
  • Lead R&D into UE5 features (Lumen, Nanite, virtual texturing).
  • Collaborate with Art Director to align with art direction.
  • Create and maintain modular, performant shader/material library.
  • Develop complex materials for characters, environments, and cinematics.
  • Work with lighting to achieve believable surfaces under dynamic lighting.
  • Optimize materials for memory, draw calls, and runtime performance.
  • Mentor and inspire shader/material artists and technical artists.
  • Review work, set quality standards, and provide feedback.
  • Collaborate with external partners to meet AAA expectations.

Skills

Unreal Engine 5
Shader authoring
PBR workflows
Leadership
Mentoring
Team leadership
Lumen / Nanite expertise

Tools

Substance Designer
Houdini
HLSL
Unreal Engine

Job description

Hangar 13 seeks a Lead Shader/Material Artist with deep UE5 expertise to define material workflows, drive look development, and lead both internal and external teams toward world-class visuals. You will enhance shaders, materials, and rendering pipelines while balancing performance across platforms.

You will collaborate with Art Directors and engineers, mentoring a team and ensuring alignment with production goals. Onsite presence is required at least 3 days per week.

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