Lead Real-Time VFX Artist - Sci-Fi AAA Studio

Cloud Imperium Games

Manchester

On-site

GBP 90,000 - 120,000

Full time

5 days ago
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Job summary

Cloud Imperium Games in Manchester seeks a Principal VFX Artist to drive real-time effects for the Star Citizen universe. You will lead ambitious, high-impact effects from spaceships to holographic displays, setting the bar for quality and innovation.

You will mentor artists, partner with VFX programmers, and guide workflows using 3DS Max, Houdini, Embergen, and After Effects, ensuring performance and fidelity in-game.

Qualifications

  • Exceptional mastery of the artistic and technical fundamentals of real-time visual effects.
  • Track record of delivering outstanding results on AAA titles.
  • Extensive experience with real-time particle systems in a game engine.
  • Ability to mentor, develop and inspire artists at all levels.

Responsibilities

  • Own and drive the creation of ambitious sci-fi VFX using real-time systems.
  • Lead on performance optimisation to balance visuals and in-game efficiency.
  • Shape VFX technology and pipelines with VFX programmers for meaningful improvements.
  • Lead cross-disciplinary collaboration with Art, Design and Audio teams to realise the Star Citizen universe.
  • Provide practical guidance derived from analyzing complex effects in games and film.

Skills

VFX leadership
Mentoring
Cross-disciplinary collaboration
Attention to detail
Ownership
Problem solving
Innovation in real-time VFX

Tools

3DS Max
Houdini
Embergen
After Effects

Job description

Cloud Imperium Games in Manchester seeks a Principal VFX Artist to drive real-time effects for the Star Citizen universe. You will lead ambitious, high-impact effects from spaceships to holographic displays, setting the bar for quality and innovation.

You will mentor artists, partner with VFX programmers, and guide workflows using 3DS Max, Houdini, Embergen, and After Effects, ensuring performance and fidelity in-game.

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