Lead Game Designer: Shape Core Mechanics & Prototypes

Planet Special Limited

Slough

On-site

GBP 60,000 - 90,000

Full time

6 days ago
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Job summary

Planet Special Limited is seeking a Lead Game Designer to own the overall gameplay vision and deliver cohesive, fun, accessible player experiences. You will define core mechanics, systems, progression and ensure alignment with product goals.

Early prototypes are expected, with a potential transition to full-time in the future. The role requires strong communication, a portfolio of design work, and the ability to iterate using player data and feedback.

Qualifications

  • Clear, detailed design docs and ability to explain concepts to non-technical stakeholders.
  • Lead/senior design background with a portfolio or shipped titles.
  • Technical ability to produce prototypes.
  • Strong skills in defining core mechanics, systems and progression for PC games.
  • Ability to use player data and feedback to iterate balance.
  • Familiarity with Unity or Unreal Engine.
  • Education or equivalent experience in game design or related fields, UK work eligibility.

Responsibilities

  • Own the overall gameplay vision for the project.
  • Define core mechanics, systems and progression.
  • Deliver early prototypes to validate concepts.
  • Ensure features align with product goals and audience needs.
  • Collaborate with cross-functional teams and stakeholders.

Skills

Clear design documentation
Lead design experience
Prototype delivery
Core mechanics design
Systems & progression design
Analytical thinking

Education

Relevant education or equivalent experience

Tools

Unity
Unreal Engine

Job description

Planet Special Limited is seeking a Lead Game Designer to own the overall gameplay vision and deliver cohesive, fun, accessible player experiences. You will define core mechanics, systems, progression and ensure alignment with product goals.

Early prototypes are expected, with a potential transition to full-time in the future. The role requires strong communication, a portfolio of design work, and the ability to iterate using player data and feedback.

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