ENVIRONMENT ARTIST

BULKHEAD Limited

East Midlands

Presencial

GBP 32.000 - 52.000

Jornada completa

Hace 7 días
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Descripción de la vacante

BULKHEAD Limited is seeking an Environment Artist to create immersive environments, props, and modular assets. You’ll work with senior team members to align with artistic and technical project goals in a fast-paced game development setting.

You’ll research references, refine assets for visual fidelity and technical accuracy, and grow autonomy while collaborating with Designers, Production, and Tech Art to deliver high-quality scenes in Unreal Engine 5.

Formación

  • 2+ years of game development experience.
  • Proficient with 3DS Max or Blender, Photoshop, Substance Designer/Painter and ZBrush.
  • Strong understanding of UE5 Nanite and Lumen in real-time environments.
  • Excellent world-building and texture work.
  • Good communication and written skills.

Responsabilidades

  • Build scenes, prefabs and modular kits aligned with art direction.
  • Gather references and create mood boards.
  • Contribute visual ideas during preproduction and beyond.
  • Create realistic, game-ready materials using PBR workflows.
  • Build modular kits scaled for world design across environments.
  • Integrate assets into UE5 and troubleshoot geometry/texture issues.
  • Own the quality of scenes with proactive task estimation and deadlines.
  • Present work in art reviews and collaborate with Design, Tech Art and Production.

Conocimientos

2+ years’ experience in game dev
UE4/5 Experience
Environment creation
Good communication
Traditional painting
World building

Herramientas

3DS Max
Blender
Photoshop
Substance Designer/Painter
ZBrush
UE5

Descripción del empleo

As an Environment Artist at BULKHEAD, you’ll build on your industry experience to help create visually stunning and immersive environments. Working closely with Senior team members, you’ll be starting to take ownership of creating props, modular assets, and large-scale environment scenes that align with both artistic and technical project goals.

You’ll be expected to demonstrate initiative in researching and interpreting visual references and styles, refining your ability to create assets that meet both visual appeal and technical precision. As you collaborate with Artists, Designers, and Production, you’ll apply feedback to improve your work, with an increasing level of autonomy and confidence in your decisions.

This role is an opportunity for you to further develop your skill set, taking on more complex tasks and expanding your ownership of assets while continuing to grow as an integral part of the team. You will balance creative innovation with technical execution and continue to strengthen your contributions to the overall project.

What you’ll do
  • Build scenes, prefabs and modular kits that bring the world to life, interpreting concept art with the right form, scale and composition.
  • Gather references and create mood boards to guide your assets and environments.
  • Contribute visual ideas during preproduction and beyond, suggesting improvements while staying true to the art direction.
  • Create realistic, game-ready materials using PBR workflows, with a strong eye for texture detail and material accuracy.
  • Build modular kits to design’s metric requirements so they scale cleanly across the world.
  • Integrate assets into UE5 following documented workflows, and solve geometry, texture and profiling-led performance issues.
  • Own the quality of your scenes with minimal oversight, estimating tasks well and hitting deadlines.
  • Present your work in art reviews, give and take feedback openly, and collaborate closely with Design, Tech Art and Production.
What we're looking for
  • 2+ years’ experience in game development
  • UE4/5 Experience
  • Excellent understanding of current game art processes, limitations, and dependencies
  • Strong ability to create believable, realistic environments in a real-time engine
  • Proficient experience with relevant software packages such as 3DS Max or Blender, Photoshop, Substance Designer/Painter, and ZBrush
  • A strong understanding of UE5 and its new technologies such as Nanite and Lumen and working with PBR materials to ensure all artwork is to a high standard - Good communication and written skills
  • Traditional painting skills
  • An excellent understanding of world building
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