Layout Artist

Framestore

Greater London

On-site

GBP 42,000 - 62,000

Full time

14 days+
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Job summary

Framestore in London is seeking a layout artist at mid to senior level to pre-visualise shots using cinematography principles and to lay the foundations for CG departments.

You will handle camera/asset staging, blocking, previs ingestion, and conform setup, with strong Maya expertise and a good grasp of the VFX pipeline; Houdini knowledge is a plus, and the ability to work under pressure is essential.

Qualifications

  • Strong Maya knowledge within a VFX pipeline.
  • Experience with previs and postvis ingestion is advantageous.
  • Understanding of cinematography in a virtual environment is essential.

Responsibilities

  • Camera/assets staging and blocking
  • Overseeing Previs and Postvis ingestion
  • Setup and maintenance of Conforms
  • Shot content maintenance for animation
  • Strong Maya knowledge with problem solving in the VFX pipeline; Houdini knowledge is a plus
  • Good organization to maintain tidy scenes for the pipeline

Skills

Maya
Houdini
Camera animation
Previs/Postvis
Python scripting
MatchMove
Animation blocking

Tools

Maya
Houdini
3DEqualizer
Python

Job description

Framestore brings together world-class producers, artists, and technologists to craft visually striking work across , , and productions. Our teams blend creative ingenuity with cutting-edge technology to deliver high-end visual effects, immersive storytelling, and premium content for global clients, brands, and broadcasters.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible

About the role

This is an existing role within our team and we are potentially looking for multiple artists across mid and senior levels from May 2025.

The layout artist is responsible for CG camera animation using cinematography principles, shot composition and character blocking to pre-visualise shots before the beginning of animation and allowing up stream CG departments to use as the foundation for shot construction.

What you’ll do
  • Camera/assets staging/blocking

  • Overseeing Previs and Postvis ingestion

  • Setup and maintenance of Conforms

  • Shot content maintenance for animation

  • Strong Maya knowledge with excellent problem solving skills and a solid understanding of the visual effects pipeline. Houdini knowledge also an advantage.

  • Good attention to detail and a proactive approach to identifying and resolving issues in order to maintain continuity within the sequence with strong demonstrable experience in sequence and shot composition.

  • Good working knowledge of cinematography in a virtual environment.

  • Previous experience of scene layout to match previs or storyboard reference.

  • Excellent understanding of practical cameras and camera techniques.

  • Previous experience in camera tracking and animation blocking is advantageous- tracking and MatchMove experience in 3DEqualizer is beneficial.

  • Excellent technical problem solving skills - Basic mel and python scripting is ideal but not required.

  • Ability to work under pressure on potentially short turn around times.

  • Ability to take direction and feedback well from a supervisor.

  • Organisation skills and able to create tidy scenes for use in the rest of the pipeline.

Accessibility Statement

Our London studio is fully accessible, with step‑free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process & Deadline

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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