Head of Production

Pocket Sized Hands Limited

Dundee

Hybrid

GBP 90,000 - 120,000

Full time

14 hours ago
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Benefits offered by this job

Cycle to work scheme
Flexible working hours
28 days holiday increasing yearly to a

Job summary

Pocket Sized Hands Limited is seeking a Head of Production to own delivery across our project portfolio. You will work closely with clients, external teams, engineering, art and design to keep scope, schedule and quality aligned.

As a senior leader, you will be accountable for priorities and trade-offs while line-managing producers, QA and art. You will help run the studio day-to-day, unblock blockers, and ensure the team stays focused and engaged to deliver high-quality titles across PC,

Qualifications

  • Experience leading production teams across multiple projects.
  • Proven track record delivering complex game projects for external clients.
  • Strong stakeholder communication and collaboration skills.
  • Experience managing schedules, budgets and risks across a studio.

Responsibilities

  • Own the successful delivery of projects across the studio's portfolio, tracking scope, schedule and budget.
  • Act as the point of accountability for delivery confidence across concurrent client engagements.
  • Line manage a team of producers, QA, and art, providing feedback and development plans.
  • Support day-to-day studio operations, unblock blockers and prioritise demands.
  • Track and manage delivery using Jira and instill best practices across the team.
  • Build realistic project plans and resourcing models; adapt to scope and capacity changes.
  • Communicate risks, assumptions, dependencies and trade-offs clearly to clients and teams.

Skills

Leadership
Project management
Communication
Stakeholder management
Jira

Tools

Jira

Job description

As Head of Production, you own delivery across our project portfolio - working closely with clients, external teams, engineering, art and design to keep scope, schedule and quality aligned throughout.

Location

Scotland

About Pocket Sized Hands

Pocket Sized Hands is seeking a Producer to collaborate with our growing team to help create amazing titles with world-renowned IPs such as Bendy, Rick and Morty and Oddworld. At Pocket Sized Hands, you will join a diverse team of brilliant, innovative Game Developers who push boundaries. We encourage a creative, open environment where new ideas are shared, and skills are developed through a continual improvement mindset. Our team works on exciting projects for multiple platforms including PC, Console, and VR.

Role Overview

As Head of Production, you own delivery across our project portfolio - working closely with clients, external teams, engineering, art and design to keep scope, schedule and quality aligned throughout. As a member of our senior leadership team, you are the point of accountability when things get difficult, bringing pragmatism and clarity to conversations about priorities, trade-offs and risk.

This role is about more than running a schedule. You line manage our team of producers, QA, and art, and play a key part in the day-to-day running of the studio - helping the team stay focused, unblocked, and set up to do their best work. You care as much about the people delivering the work as the work itself, and take real pride in building a production function that people want to be part of.

Key Responsibilities
  • Own the successful delivery of projects across the studio's portfolio, tracking scope, schedule, and budget, and ensuring risks are surfaced and managed early.
  • Act as the point of accountability for delivery confidence across concurrent client engagements, balancing competing priorities without compromising on quality.
  • Support the day-to-day running of the studio, helping resolve blockers, prioritise competing demands, and keep projects and people moving.
  • Track and manage delivery using tools such as Jira, instilling good practice, clarity, and follow-through across the team.
  • Build and maintain realistic project plans and resourcing models, adjusting as scope, priorities, and team capacity change.
  • Communicate clearly with clients, external teams, production, engineering, art and design to surface risks, assumptions, dependencies, and trade-offs as early as possible.
  • Line manage a team of producers, QA, and art, setting clear expectations, giving direct feedback, and supporting their development through individual growth plans.
Core Competencies

Drive &DeliveryDrives projects and people to deliver consistently, holding themselves and others accountable for commitments. Anticipates risks and obstacles early, stepping in to unblock without needing to micromanage.

Domain Expertise Brings strong production experience delivering complex projects for external clients, with a solid understanding of co-development and outsourced delivery models. Understands the development lifecycle well enough to spot risk points before they become problems.

Communication & Engagement Communicates confidently at every level, from day-to-day team management to senior stakeholders and clients, adapting style to the audience. Builds an environment where issues are raised early and discussed openly, without blame.

Quality & Execution Holds a clear view of quality standards across projects and pushes teams to reach them without compromising delivery. Drives process improvement, spotting inefficiencies and championing better ways of working across the studio.

Leadership Leads and develops a team of producers, QA, and art, building individual development plans and giving direct, honest feedback on performance and growth. Creates an environment where people take ownership of problems and get recognised for their contributions.

Living Our Values in This Role
  • You lead by example - with calm, clarity, and curiosity, especially during times of change or growth.
  • You treat people with respect, even when conversations are difficult or opinions differ.
  • You invest in the growth of others - mentoring your team with a "see one, do one, teach one" mindset, and treating setbacks as feedback rather than failure.
  • You balance boldness and humility - giving the team room to experiment and take risks, while keeping decisions grounded in players and project needs.
  • You create space for people to do their best work - recognising good work often, and making sure everyone feels safe, seen, and set up to succeed.

Cycle to work scheme

Flexible working hours

28 days holiday increasing yearly to a maximum of 33 days.

Required Experience: A portfolio of relevant work.

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