GPU Top Design Engineer

Apple Inc.

Greater London

Hybrid

GBP 70,000 - 110,000

Full time

20 hours ago
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Job summary

Apple Inc. in the UK GPU Design Centre is seeking a GPU Top Design Engineer to develop micro-architecture for critical IP and drive improvements across the GPU system. You will own IP blocks, oversee clocking/reset distribution, and contribute to assembly and integration.

The role requires design experience with logic synthesis, SV/VHDL proficiency, and strong problem-solving skills to work across teams under tight schedules.

Qualifications

  • Design experience including logic synthesis.
  • Proficiency in SystemVerilog/VHDL and revision control systems.
  • Strong problem-solving skills and ability to work across team boundaries under aggressive schedules.

Responsibilities

  • Micro-architecture development (for owned IP and system-level improvements)
  • IP design and synthesis (owned blocks)
  • Design clocking and reset distribution, perform CDC/RDC verification
  • Contribute to GPU top-level assembly/integration
  • Debug and analyse top-level design issues
  • Codeline management, supporting multiple products & chips

Skills

SystemVerilog/VHDL
Revision control
Problem solving
Cross-team collaboration
Python/Ruby/Tcl scripting

Tools

Git

Job description

Selection changes the language of the page/content

The Top Design team at the UK GPU Design Centre works on complex, large-scale GPU related projects. We partner with our graphics architecture, functional verification and physical design teams to deliver high quality graphics IP in order to meet performance, feature, timing, area and power goals.

Description

The GPU top design team develops micro-architecture and RTL for critical top-level infrastructure IP, and drives micro-architectural improvements across the entire GPU through our holistic system-level perspective.We own complete IP blocks including interconnects, control logic, and clocking/reset distribution. Our unique position working across the full GPU scope enables us to identify optimization opportunities that span multiple units which means our micro-architecture work can influence outside of IP that we own when we identify better system level solutions.We handle the complete design flow for our IP from concept through physical design handoff, while also contributing to GPU-level assembly and integration.

Responsibilities
  • Micro-architecture development (for owned IP and system-level improvements)
  • IP design and synthesis (owned blocks)
  • Design clocking and reset distribution, perform CDC/RDC verification
  • Contribute to GPU top-level assembly/integration
  • Debug and analyse top-level design issues
  • Codeline management, supporting multiple products & chips
Minimum Qualifications
  • Design experience including logic synthesis
  • Proficiency in SystemVerilog/VHDL and revision control systems
  • Strong problem-solving skills, ability to work across team boundaries and be productive under aggressive schedules
Preferred Qualifications
  • Understanding of computer architecture
  • Basic understanding of physical design
  • Experience of scripting languages (for example Python/Ruby/Tcl)

At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
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