GPU Modelling Engineer

Apple Inc.

Cambridge

On-site

GBP 110,000 - 150,000

Full time

16 hours ago
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Job summary

Apple Inc. is seeking a Senior GPU Top Micro-Architect to drive micro-architecture for key IP and system-level improvements within the UK GPU Design Centre.

You will own blocks, contribute to top-level assembly, and collaborate with graphics architecture, verification, and physical design teams to meet performance and power goals. The role requires deep SystemVerilog/VHDL expertise, strong problem-solving skills, and experience with large-scale SoC or GPU design.

Qualifications

  • Expertise in SystemVerilog and/or VHDL.
  • Strong problem-solving skills and ability to work across teams under aggressive schedules.

Responsibilities

  • Develop micro-architecture for owned IP and system-level improvements.
  • Design IP blocks and perform synthesis for owned blocks.
  • Design clocking and reset distribution; verify CDC/RDC.
  • Contribute to GPU top-level assembly/integration.
  • Debug and analyze top-level design issues; mentor juniors.

Skills

SystemVerilog/VHDL
Revision control
Scripting languages
GPU/SoC architecture

Tools

Git

Job description

Selection changes the language of the page/content

Senior GPU Top Micro-Architect

The Top Design team at the UK GPU Design Centre works on complex, large-scale GPU related projects. We partner with our graphics architecture, functional verification, and physical design teams to deliver high quality graphics IP in order to meet performance, feature, timing, area and power goals.

Description

The GPU top design team develops micro-architecture and RTL for critical top-level infrastructure IP, and drives micro-architectural improvements across the entire GPU through our holistic system-level perspective.We own complete IP blocks including interconnects, control logic, and clocking/reset distribution. Our unique position working across the full GPU scope enables us to identify optimization opportunities that span multiple units which means our micro-architecture work can influence outside of IP that we own when we identify better system-level solutions.We handle the complete design flow for our IP from concept through physical design handoff, while also contributing to GPU-level assembly and integration.

Responsibilities
  • Micro-architecture development (for owned IP and system-level improvements)
  • IP design and synthesis (owned blocks)
  • Design clocking and reset distribution, perform CDC/RDC verification
  • Contribute to GPU top-level assembly/integration
  • Debug and analyse top-level design issues
  • Codeline management, supporting multiple products & chips
  • Review RTL implementations and mentor junior engineers
Minimum Qualifications
  • Expertise in SystemVerilog/VHDL and proficiency in revision control systems
  • Strong problem-solving skills, ability to work across team boundaries and be productive under aggressive schedules
Preferred Qualifications
  • Understanding of computer architecture and physical design
  • Experience with large-scale SoC or GPU design
  • Experience of scripting languages (for example Python/Ruby/Tcl)

At Apple, we're not all the same. And that's our greatest strength.

We draw on the differences in who we are, what we've experienced and how we think.

Because to create products that serve everyone, we believe in including everyone.

Therefore, we are committed to treating all applicants fairly and equally.

As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations.

Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law.

At Apple, we believe accessibility is a fundamental human right. You'll find that idea reflected in everything here - in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

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