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MBDA Bristol is seeking a software engineer for the Scene Rendering team to design and build high-fidelity simulators using advanced 3D rendering engines. You will work on greenfield and existing platforms, collaborating across engineering disciplines to deliver simulations for weapon systems.
The role requires strong C++ and GPU programming (CUDA/OpenGL/Vulkan) and an understanding of RF/EO/IR physics. On-site work is 2–4 days per week with BPSS security clearance.
MBDA Bristol is seeking a software engineer for the Scene Rendering team to design and build high-fidelity simulators using advanced 3D rendering engines. You will work on greenfield and existing platforms, collaborating across engineering disciplines to deliver simulations for weapon systems.
The role requires strong C++ and GPU programming (CUDA/OpenGL/Vulkan) and an understanding of RF/EO/IR physics. On-site work is 2–4 days per week with BPSS security clearance.