GPU Scene Rendering Engineer (C++/CUDA)

MBDA

West of England

On-site

GBP 53,000 - 60,000

Full time

7 days ago
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Benefits offered by this job

Company bonus up to £2,500
Pension up to 14% total
Paid overtime
Flexi Leave up to 15 days
Flexible working
Enhanced parental leave

Job summary

MBDA Bristol is seeking a software engineer for the Scene Rendering team to design and build high-fidelity simulators using advanced 3D rendering engines. You will work on greenfield and existing platforms, collaborating across engineering disciplines to deliver simulations for weapon systems.

The role requires strong C++ and GPU programming (CUDA/OpenGL/Vulkan) and an understanding of RF/EO/IR physics. On-site work is 2–4 days per week with BPSS security clearance.

Qualifications

  • Experience with C++ and GPU programming (CUDA/OpenGL/Vulkan).
  • Understanding RF/EO/IR propagation physics and translating into software.
  • Maintainable software delivery with unit tests, Git and CI/CD.
  • Software/Engineering degree or equivalent experience.

Responsibilities

  • Develop greenfield simulation capabilities within a small software team.
  • Improve and accelerate existing software product lines.
  • Collaborate with stakeholders to understand requirements and risks.
  • Explore emerging technologies (including AI) and contribute ideas.
  • Own projects at higher grades and deliver to programmes.

Skills

C++
GPU programming
CUDA
OpenGL
Vulkan
Git
CI/CD
Unit testing

Education

Software/Engineering degree

Job description

MBDA Bristol is seeking a software engineer for the Scene Rendering team to design and build high-fidelity simulators using advanced 3D rendering engines. You will work on greenfield and existing platforms, collaborating across engineering disciplines to deliver simulations for weapon systems.

The role requires strong C++ and GPU programming (CUDA/OpenGL/Vulkan) and an understanding of RF/EO/IR physics. On-site work is 2–4 days per week with BPSS security clearance.

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