GPU Graphics Software Engineer — Real-Time & VR/AR

Apple Inc.

Greater London

On-site

GBP 55,000 - 95,000

Full time

22 hours ago
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Job summary

Apple Inc. in London’s UK Design Centre is seeking an Early Career Graphics Software Engineer to help design and verify GPU workloads, tools and verification flows for next‑gen Apple Silicon GPUs.

You will collaborate with architects, hardware and software verification teams to ensure performance, power and accuracy of GPU designs, with opportunities in real‑time graphics, parallel compute and deep learning.

Qualifications

  • Excellent communications skills.
  • Curiosity and creativity when solving novel problems.
  • Self-motivated and well-organised.
  • Experience with CPU and/or GPU concurrent programming.
  • English language fluency (both written and verbal)

Responsibilities

  • Define, author and debug architectural test suites for new GPU features.
  • Support GPU hardware teams during model and RTL design bring-up pre and post silicon.
  • Participate in the design and implementation of GPU verification tools and APIs.
  • Create production quality automated flows for graphics core verification.
  • Provide insight into how real-world workloads, drivers and compilers could stress the design and benefit from new and existing GPU features.
  • Challenge architectural design decisions. Propose refinements based on issues found.

Skills

Communication
Curiosity
Creativity
Self-motivated
Organised
Concurrent programming

Education

BS degree or equivalent

Tools

Metal
CUDA
Vulkan
DX12

Job description

Apple Inc. in London’s UK Design Centre is seeking an Early Career Graphics Software Engineer to help design and verify GPU workloads, tools and verification flows for next‑gen Apple Silicon GPUs.

You will collaborate with architects, hardware and software verification teams to ensure performance, power and accuracy of GPU designs, with opportunities in real‑time graphics, parallel compute and deep learning.

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