Game Capture Artist (Unity / Unreal)

PC Games Insider

United Kingdom

À distance

GBP 30 000 - 45 000

Plein temps

Il y a 4 jours
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Résumé du poste

Keywords Studios in the United Kingdom are seeking a Game Capture Artist to join our award‑winning team. You will stage, capture, and review in‑engine footage across Unity and Unreal builds to produce compelling content for clients.

You should be a curious gamer with strong in‑engine cinematography skills, a good eye for lighting and composition, and the ability to work remotely with minimal supervision while meeting tight deadlines.

Qualifications

  • Strong proficiency in Unity, including Cinemachine and Timeline.
  • Experience with Unreal Engine is highly desirable.
  • Previous game capture or in-engine cinematics work.
  • Knowledge of After Effects and Premiere Pro.
  • PC and mobile build capture experience.

Responsabilités

  • Create high-quality in-engine capture using game development builds and Unity projects.
  • Meet capture deadlines and manage your own time efficiently.
  • Keep a sharp eye on lighting, post-processing, resolution and detail levels to get the best image.
  • Select and stage shots that meet the brief and tell a story through capture.

Connaissances

Cinematic storytelling
Collaboration
Creative problem solving

Outils

Unity
Unreal Engine
After Effects
Premiere Pro
Unity Recorder
Cinemachine
Timeline
Movie Render Queue
Sequencer
HDRP/URP

Description du poste

Artist - Art / Animation - Remote, United Kingdom

Job Title

Job Title Game Capture Artist (Unity / Unreal)

Job Description

At Keywords Studios, we turn our passion for games, technology, and interactive storytelling into world‑class support for the creators who shape the industry. Since 1998, we've grown into a global network of 70+ studios, partnering with the biggest names in gaming across every stage of development — from early concept to launch and live operations.

Our goal is simple: to be the go-to global platform for technical and creative services in the video games industry. We help teams stay agile, scale quickly, and focus on building unforgettable player experiences. With deep expertise across our industry-leading service lines and a worldwide team of specialists, we work side by side with our clients as their trusted partner, providing the talent, technology, and reach needed to bring great games to life.

Role Overview

Digital Media Management (DMM), a Keywords Studios company, is a leading full-service digital agency, content studio and incubator specialising in social-first, “always-entertaining” marketing. DMM works with movie studios, television networks, game developers & publishers, streaming services and consumer brands to create groundbreaking social media campaigns via fan activations, innovative content creation, results-driven paid media planning, and strategic influencer-brand partnerships.

We’re looking for a Game Capture Artist to join our award‑winning team. You’ll stage, shoot and scrutinise in‑engine shots across specialised development builds to create the best content possible for our clients.

Our client list and fast growth come from a culture of no‑waffle and a strong creative focus. The successful applicant will need to live those values and hit the ground running without heavy hand holding.

Key responsibilities:

  • Create high-quality in-engine capture using game development builds and Unity projects. This means setting up cameras, staging scenes and characters, and rendering high-resolution, high-frame-rate footage through the Unity Recorder and, where needed, Unreal's Movie Render Queue
  • Meet capture deadlines, which can sometimes be very tight, and manage your own time efficiently
  • Keep a sharp eye on quality, pushing lighting, post-processing, resolution and detail levels to get the best possible image from each build
  • Select and stage shots that meet the brief, telling a story through capture and showing off each game and its features in the best possible light
  • Fully understand the latest build and project version of each game, and be the main point of contact for all game and engine updates
  • Edit captured footage in After Effects and Premiere Pro, using editing techniques to make it as exciting as possible
  • Build and maintain reusable capture setups, such as camera rigs, Timeline sequences and lighting presets, to speed up future work
  • Gather high-quality assets (characters, environments, UI, renders) and export them from the engine when needed

Requirements

  • A passionate gamer with a broad appreciation of mobile, PC and console titles
  • A willingness to learn each game and its project setup inside out, and to stay hands‑on with it every day
  • Someone who can adapt to game development builds and Unity projects that are always changing, including version updates, new scenes and shifting assets
  • An understanding of game trends and how games are marketed across the gaming landscape
  • Creative problem solving: finding ways around bugs, broken scenes and build issues to get the shot
  • A keen eye for composition, camera movement, lighting and framing
  • An eagerness to develop in‑engine cinematography techniques and creative storytelling skills
  • A collaborator who can work efficiently with creative, editorial and client‑side development teams
  • Strong proficiency in Unity (essential), including Cinemachine, Timeline, the Unity Recorder and working across URP/HDRP render pipelines
  • Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue and cine cameras (highly desirable)
  • Previous experience in a game capture, in‑engine cinematics or trailer production role (essential)
  • Knowledge of Adobe After Effects and Premiere Pro
  • PC proficient, with experience capturing from both PC and mobile builds (Android/iOS)
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