Capture Artist - FTC 6 Months

Team 17 Digital

United Kingdom

On-site

GBP 30,000 - 46,000

Full time

6 days ago
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Job summary

Team 17 Digital is seeking a Capture Artist to plan and produce cinematic trailers and video assets across our games. You will capture in-game and in-engine footage, collaborating with internal marketing and production teams as well as external studios to deliver high quality trailers.

In this role you will develop cinematic concepts using Unreal Engine Sequencer, edit with Adobe Premiere Pro and After Effects, and contribute to trailers, ads, and social content that support marketing campaigns.

Qualifications

  • Advanced proficiency in Unreal Engine Sequencer.
  • Proficiency in Adobe suite (Premiere Pro & After Effects).
  • Understanding of focal length, framing and depth of field for UE cameras.
  • Experience in the video games industry.

Responsibilities

  • Develop cinematic capture concepts for in-engine trailers.
  • Use Unreal Engine Sequencer to create in-game scenes for trailers.
  • Conduct in-game and in-engine shot captures for trailers.
  • Collaborate with Brand Managers and external studios on trailer concepts.
  • Engage in video editing and trailer development as needed.
  • Produce trailers and social content for marketing campaigns.

Skills

Unreal Engine
Sequencer
Premiere Pro
After Effects
Framing & DOF
FPS passion
Trailer development

Tools

Unreal Engine
Premiere Pro
After Effects

Job description

About the role

The Capture Artist actively contributes to the development and production of high-quality trailers and video assets across our diverse range of games. The purpose of the role is to plan and capture cinematic concepts from in-game, as well as gameplay, and develop these into high-quality trailers. You will collaborate closely with internal marketing and production teams, as well as external studio partners, to create high performing video assets in support of our games and marketing campaigns. The role sits in our Creative team but is also embedded within our Product Portfolio team.

Requirements
  • Developing and planning exceptional cinematic capture concepts for high-quality in-engine cinematic trailers.
  • Using Unreal Engine Sequencer and having a high proficiency with Unreal Engine tools, create impactful and powerful in game scenes and sequences to capture from.
  • Conducting in-game and in-engine shot captures, either collaborating with our video editors or independently working on trailer projects to produce exceptional video assets.
  • Collaborating with Brand Managers and external studios to conceptualise trailers and video assets, ensuring they align with the creative vision for their games.
  • Engaging in video editing and trailer development as needed.
  • Asset types: Trailers e.g. key campaign assets, ads and store trailers. Social media content (gameplay videos, developer videos, explainer videos, update videos, reels, tiktok content etc.).
Key skills, knowledge & experience
  • Advanced proficiency in Unreal Engine sequencer.
  • Proficiency in Adobe suite, including Premiere Pro and After Effects.
  • An intuitive understanding of focal length, framing and depth of field to simulate real-world cameras in UE4 and 5.
  • A passion for playing First-person shooters.
  • Extensive experience in a comparable role.
  • Prior involvement in the video games industry.
  • Exceptional aptitude for trailer development with a creative vision.
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