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Kepler Interactive in London is seeking a Video Editor to cut trailers, documentaries and a stream of game assets that introduce our titles to the world. You'll own the edit from first assembly through final delivery, collaborating with marketing, creative and development teams across our portfolio.
The role requires a strong reel, 3+ years editing in games or media, expert use of Premiere Pro or DaVinci Resolve and a keen sense of rhythm and storytelling under tight release dates.
We're hiring a Video Editor to cut the trailers, documentaries and video assets that introduce our games to the world.
Title: Video Editor
Team: Creative
Location: London, hybrid
Contract: 6 Months (with opportunity to extend to Full-Time)
Reports to: Head of Creative but will collaborate closely with Head of Brand Strategy + Marketing
Kepler Interactive is a video game publisher and creative studio based in London, creating and collaborating on bold, innovative work that sits at the intersection of video games and culture. This means we work on games with a distinct point of view and our job is to make those games cut through, video is usually where people meet them first.
This role sits at the centre of that. You'll own the edit from first assembly to final delivery: launch and reveal trailers, behind-the-scenes documentaries, and the stream of assets that keep a game alive across platforms. We want someone who treats a 90-second trailer with the same seriousness as a film editor treats a teaser, and who has strong opinions about how it should feel.
Trailers (your main focus)
Documentaries and long-form
Video assets
You have a point of view. You can explain why a cut works, pitch an idea nobody asked for, and defend it while staying open to feedback.
You drive your own work. You take a brief and run with it, manage your own time across several projects, and flag problems before they become late deliveries.
You know games. You play widely, understand what makes a game's feel hard to capture on video, and follow how the industry markets its releases.
You're shaped by more than games. Film is a big influence: you watch trailers, title sequences and documentaries from cinema and know why the best ones land. Music, design, fashion and internet culture feed into your work too.
You care about craft. You sweat the frame-accurate details, from sound design to a clean colour grade.
Essential
Nice to have