fx td

One Of Us

Greater London

Hybrid

GBP 60,000 - 90,000

Full time

14 days+
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Benefits offered by this job

25 days holiday
Volunteer days
Hybrid working
Company pension
Life insurance
Healthcare cover
Social events

Job summary

One of Us is seeking a skilled FX TD to design and implement advanced FX, Houdini-based simulations and shaders for feature projects. The role blends lighting, rendering and moderate compositing, with guidance from supervisors. A strong scripting and pipeline mindset is required for efficient production.

We value collaboration and fast learning in a hybrid setup across our London and Paris studios, with studio-based days and core hours to suit international collaboration.

Qualifications

  • Proven production or feature-film FX simulation experience.
  • Advanced Houdini simulation with expressions.
  • Ability to work in a team with minimal supervision to complete a shot.
  • Excellent listening and communication skills in dailies/shot review.
  • Willingness to learn and adapt quickly with new techniques.

Responsibilities

  • Design FX animation, procedural and dynamic simulations.
  • Light complex creatures and elements.
  • Set up and wrangle heavy particle effects shots.
  • Excellent pipeline scripting ability.
  • Solid compositing ability, wrangling blue-screen extractions in Nuke.
  • Write plug-ins, debug simulations and write shaders.
  • Create feature-film quality effects using Houdini.

Skills

Houdini
Python scripting
Nuke proficient
Procedural authoring
Pipeline scripting

Tools

Nuke
Houdini
Python

Job description

At One of Us, our FX TD's generate FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film and episodic visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their One of Us supervisors.

Responsibilities:

  • Designing and creating FX animation, procedural simulation, dynamic simulation, particle and fluid systems
  • Light complex/multiple creatures and elements
  • Setting up and wrangling heavy particle effects shots
  • Excellent pipeline scripting ability
  • Solid compositing ability, wrangling blue-screen extractions, working knowledge of Nuke
  • Writing plug-ins, debugging simulations and writing set up and surface shaders with proficiency
  • Writing and hacking procedural surface shaders and volumetric shaders with proficiency
  • Animating moderate objects with proficiency
  • Picking up new techniques quickly and easily and have the ability to debug just about anything
  • Setting a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
  • Creating feature film quality effects using Houdini

What we are looking for:

  • Proven production experience or feature film experience with effects simulation work
  • Advanced simulation experience with Houdini and the ability to write expressions
  • Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot
  • Exhibiting excellent listening and communication skills, able to receive direction and criticism
  • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
  • Engaging in the creative process without ego and accepting all final decisions with a positive and supportive attitude
  • Demonstrating an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look
  • Demonstrating superb problem-solving skills and taking the initiative to offer ideas and suggestions
  • Prioritising tasks and managing time very well
  • Linux and scripting ability in Python desirable

In return we offer:

  • 25 days holiday, plus bank holidays
  • 2 paid volunteering days per calendar year
  • Hybrid working
  • Company pension and life insurance
  • Medicash healthcare cover
  • A calendar full of wrap parties and other social events
Hours and location
London

Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.

We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.

Paris

Your contracted hours are 40 hours per week with one hour a day for lunch. The core working hours are 10:00am to 17:30pm Monday to Friday.

We have a great studio in the 20th arrondissement, where our artists are based. We operate a Hybrid working policy where artists are required to attend the studio two to three days a week depending on role.

To apply

You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

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