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One of Us is seeking a skilled FX TD to design and implement advanced FX, Houdini-based simulations and shaders for feature projects. The role blends lighting, rendering and moderate compositing, with guidance from supervisors. A strong scripting and pipeline mindset is required for efficient production.
We value collaboration and fast learning in a hybrid setup across our London and Paris studios, with studio-based days and core hours to suit international collaboration.
At One of Us, our FX TD's generate FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film and episodic visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their One of Us supervisors.
Responsibilities:
What we are looking for:
In return we offer:
Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.
We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.
Your contracted hours are 40 hours per week with one hour a day for lunch. The core working hours are 10:00am to 17:30pm Monday to Friday.
We have a great studio in the 20th arrondissement, where our artists are based. We operate a Hybrid working policy where artists are required to attend the studio two to three days a week depending on role.
You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.