Lighting TD

One of Us

Greater London

On-site

GBP 42,000 - 62,000

Full time

13 hours ago
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Job summary

One of Us is seeking a Lighting Artist to illuminate shots in Houdini using Arnold, delivering production-ready renders that integrate seamlessly into comp. You will match lighting, manage scene data, and optimize renders while collaborating with the layout, FX, and comp teams to maintain consistency with the show's creative direction.

Ideal candidates have 3-4 years in VFX, strong knowledge of lighting, AOVs, and render settings, and experience troubleshooting renders.

Qualifications

  • Proficient in Houdini (SOP-based lighting workflows) and Arnold rendering.
  • Good understanding of light, shadow, colour, and photorealism.
  • Solid grasp of AOVs, render settings, and scene management.
  • Strong problem solving and attention to detail.
  • Familiarity with USD/LOPs workflows in Houdini.
  • Experience with render troubleshooting and lighting automation.
  • Karma familiarity is a plus.
  • Excellent communicator and strong time management.
  • Adaptable to change and collaborative.
  • 3-4 years in VFX or a related field.

Responsibilities

  • Light shots in Houdini using SOP-based workflows and Arnold.
  • Match lighting style, mood, and continuity based on references or templates.
  • Ensure renders hold up in comp by reviewing slap comps and render passes.
  • Address missing data or render issues and ensure production readiness.
  • Collaborate with comp, layout, and FX to align lighting with shot needs.
  • Keep scenes efficient and caches manageable for farm submission.
  • Maintain clean lighting scenes with clear naming and version control.
  • Respond to notes quickly and iteratively to reach final quality.
  • Communicate progress and flag blockers early.
  • Prioritize tasks and work independently while aligning with team standards.

Job description

Our Lighting Artists are responsible for lighting shots in Houdini using Arnold. The role focuses on delivering final renders that integrate seamlessly into comp, with attention to visual quality, render efficiency, and scene cleanliness.

Responsibilities:
  • Shot Lighting: Light shots in Houdini using SOP-based workflows and Arnold
  • Look Matching: Match lighting style, mood, and continuity based on references or templates
  • Integration: Ensure renders hold up in comp by reviewing slap comps and render passes
  • Problem Solving: Address missing data, render issues, or workflow inconsistencies. Support the shot with problem-solving and strong integration across departments
  • Collaboration: Work closely with comp, layout, and FX to align lighting with shot needs.
  • Optimisation: Keep scenes efficient and caches manageable for farm submission. Deliver noise free renders that match the creative direction of the show and that are production-ready
  • Scene Organisation: Maintain clean lighting scenes with clear naming and version control.
  • Feedback: Respond to notes from leads and supervisors quickly and effectively. Be open to feedback and work iteratively to reach final quality
  • Communication: Keep the team updated on progress and flag blockers early
  • Proactivity: Prioritise tasks effectively, keep meetings and contributions concise, and respect others' time. Work independently on briefs while maintaining team alignment and standards
What we are looking for:
  • Proficient in Houdini (SOP-based lighting workflows) and Arnold rendering
  • Good understanding of light, shadow, colour, and photorealism
  • Solid grasp of AOVs, render settings, and scene management
  • Strong problem-solving skills and attention to detail
  • Familiarity with USD/LOPs workflows in Houdini
  • Experience with render troubleshooting and lighting automation
  • Karma familiarity is a plus
  • Excellent communicator, sharing information clearly and actively listening
  • Strong time management, ability to prioritize, meet deadlines and escalation delays in a timely manner
  • Adaptable to change with the ability to stay focused and maintain a positive attitude
  • Driven to make things better with flexibility to change course when needed
  • Positive energy, focusing on results and having a positive impact on those around you
  • Self awareness and an ability to resolve and diffuse problems treating others with kindness and respect
  • Strong collaboration skills and the ability to work well with others
  • 3-4 years in VFX or a related field
To apply

You need to have a current and full work permit for the region that you'll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.

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