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Environment Artist (All Levels) - ILM London

The Walt Disney Company (France)

London

Hybrid

GBP 30,000 - 50,000

Full time

3 days ago
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Job summary

A leading company seeks an Environment Artist to conceptualize and create stunning CG landscapes for film and episodic projects. Ideal candidates will have a solid track record of producing photorealistic environments, experience with various 3D software, and a proactive approach to creativity and troubleshooting. This hybrid role requires working on-site at least two days a week, offering an exciting opportunity to contribute to cutting-edge projects in a collaborative atmosphere.

Qualifications

  • Proven track record contributing to photorealistic CG landscapes.
  • Engages in the creative process inclusively.
  • Technically proficient and self-motivated.

Responsibilities

  • Create 3D environments, ensuring they function correctly within the pipeline.
  • Work with lighting departments for efficiency and error-free rendering.
  • Present lit and shaded environments for collaborative feedback.

Skills

Proficient in Houdini
Experience with USD and Solaris
Experience with photogrammetry
Experience with Katana
Basic lighting skills
Excellent time keeping skills
Problem-solving

Job description

Position Summary

Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.

What you'll do:
  • Responsible for creating 3D environments, both photorealistic and stylized.
  • Performing layout and set dressing of environments using 3D assets.
  • Ensuring published environments function correctly in the pipeline.
  • Work with the lighting department to ensure environments render efficiently and without errors.
  • Creation of individual assets including modelling, texturing, look dev, and publishing.
  • Sourcing suitable reference materials for required assets.
  • Responsible for presenting lit and shaded environments for feedback.
  • Working with lead environment artists to address any creative or technical feedback.
  • Participating in team reviews of work under development.
  • Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving.
What we're looking for:
  • Proven track record contributing to photorealistic CG landscapes.

  • Proficiency with procedural set dressing and scattering systems, including Layout.

  • Familiarity with 3D asset creation.

  • Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.

  • Technically proficient, self-motivated, proactive, and enjoys problem-solving.

  • Engages in the creative process with an inclusive and encouraging approach.

  • Excellent time keeping skills, attention to targets and deadlines.

  • Experience with Houdini.

  • Experience with USD and Solaris.

  • Experience working with photogrammetry.

  • Experience with Katana.

  • Experience with 2.5D projection techniques in Nuke or similar packages.

  • Experience with scripting/automation.

  • Basic lighting skills.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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