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A leading company seeks an Environment Artist to conceptualize and create stunning CG landscapes for film and episodic projects. Ideal candidates will have a solid track record of producing photorealistic environments, experience with various 3D software, and a proactive approach to creativity and troubleshooting. This hybrid role requires working on-site at least two days a week, offering an exciting opportunity to contribute to cutting-edge projects in a collaborative atmosphere.
Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.
Proven track record contributing to photorealistic CG landscapes.
Proficiency with procedural set dressing and scattering systems, including Layout.
Familiarity with 3D asset creation.
Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.
Technically proficient, self-motivated, proactive, and enjoys problem-solving.
Engages in the creative process with an inclusive and encouraging approach.
Excellent time keeping skills, attention to targets and deadlines.
Experience with Houdini.
Experience with USD and Solaris.
Experience working with photogrammetry.
Experience with Katana.
Experience with 2.5D projection techniques in Nuke or similar packages.
Experience with scripting/automation.
Basic lighting skills.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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