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Technical Environment Artist (All Levels) - ILM London

Disneyland Hong Kong

London

Hybrid

GBP 35,000 - 60,000

Full time

3 days ago
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Job summary

A major studio in London is seeking a Technical Environment Artist at all levels. The role involves the creation of photorealistic environments for film and episodic projects. Candidates should have experience in Houdini and large production pipelines, working collaboratively across departments to deliver stunning visual landscapes. This hybrid role requires a minimum of 2 on-site days per week, offering a dynamic work environment.

Qualifications

  • Proven experience designing workflows in large production pipelines.
  • Highly experienced with building tools/HDAs in Houdini.
  • Experience with USD and Solaris.

Responsibilities

  • Responsible for creating photorealistic and stylized 3D environments.
  • Contribute to development of tools and workflows.
  • Ensure published environments function correctly in the pipeline.

Skills

Houdini
Scripting
Problem-solving
Collaboration
Time management

Job description

Technical Environment Artist (All Levels) - ILM London

Environment Artists work closely with multiple departments to conceptualise, model, set dress, texture and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Contribute to the development of department tools and USD workflows in Houdini Solaris. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.

What you'll do:

Responsible for creating 3D environments, both photorealistic and stylized.

Performing layout and set dressing of environments using 3D assets.

Ensuring published environments function correctly in the pipeline.

Contribute to the development of department tools and workflows in collaboration with HoD and pipeline engineers.

Work with the lighting department to ensure environments render efficiently and without errors.

Responsible for presenting lit and shaded environments for feedback.

Working with lead environment artists to address any creative or technical feedback.

Participating in team reviews of work under development.

Meeting defined milestones within a timeline by attending dailies and participating in creative problem-solving.

What we're looking for:

Proven experience with designing workflows in large production pipelines.

Highly experienced with building tools/HDAs in Houdini.

Experience with USD and Solaris.

Experience with streamlining large production scenes across packages.

Proficiency with scripting/automation.

Proven track record contributing to photorealistic CG landscapes.

Proficiency with procedural set dressing and scattering systems, including Layout.

Technically proficient, self-motivated, proactive, and enjoys problem-solving.

Engages in the creative process with an inclusive and encouraging approach.

Excellent time keeping skills, attention to targets and deadlines.

Understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

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