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A leading company in visual effects is seeking a Groom Artist in London. The role focuses on creating photorealistic hair and fur for digital assets, requiring strong artistic skills and production experience. Join a passionate team at the forefront of creative filmmaking and contribute to high-quality productions.
We are looking for an artist who reflects the creative talent and passion for great filmmaking that define ILM.
The Groom Artist is responsible for design and construct hair, fur and feathers for digital doubles and creatures with a focus on detail, form, and realism, ensuring they are ready for look development, rigging, and simulation.
Support the design and construction of stylised, non photoreal assets when required.
Utilise advanced grooming tools to craft the guide curves and detailed structure of hair, that meet the technical and artistic needs of production.
Collaborate with a cross-functional team, including Modelers, Texture Artists, and Rigging to achieve the desired look and functionality of assets.
Incorporate artistic skill and technical expertise to develop grooms that seamlessly integrate into the production pipeline.
Ability to create photoreal grooms for a mid to close up level of detail from scan data, reference, art and their own design ideas.
Participate in creative discussions and provide feedback during team reviews.
Capable of managing multiple assets and communicating with downstream departments.
Proven professional experience in grooming, with a portfolio that demonstrates expertise of hair and fur of photorealistic assets in a feature film or production environment.
Strong spatial awareness and technical skills for the construction of complex hair and fur.
Strong organisational and time-management abilities to navigate schedules and meet project demands.
Ability to communicate and collaborate effectively across departments and assimilate new information quickly.
Exceptional attention to detail and a keen eye for realism.
A good understanding of the full CG pipeline.
Ability to use node networks and procedural workflows is a plus.
Established production experience with grooming software.
Experience with Houdini is preferred.
Knowledge of Linux is a necessity as to navigate through ILM’s production pipeline.
Knowledge of VEX and HDA is a plus.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
JoinILM
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 ILM (UK) Ltd. , 其所屬的業務部門是 Industrial Light & Magic 。
ILM (UK) Ltd. 是提供平等機會的僱主。考慮是否聘用求職者時,將不論其年齡、種族、膚色、宗教或信仰、性別、國籍、族裔或民族血統、性取向、變性、婚姻或同性伴侶狀況、殘疾或懷孕或生育狀況。Disney 培養商業文化,所有人的想法和決策都有助我們發展、創新、創造最好的故事,並與瞬息萬變的世界息息相關。
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