Creature FX TD: Dynamic Character Simulation Artist

Framestore

England

On-site

GBP 45,000 - 65,000

Full time

14 days+
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Job summary

Framestore in London is seeking a Creature FX Artist to deliver a wide range of dynamic simulations for characters and creatures, including clothing, hair, muscle and skin, with post-simulation sculpting and finalling.

You will collaborate across modelling, rigging, animation and lighting, develop departmental tools, and ensure schedules and high standards are met while working in a Unix/Linux environment using Houdini and Maya.

Qualifications

  • Experience creating dynamic simulations for character-based work.
  • Ability to develop simulation tools and techniques.
  • Experience working in a Unix/Linux environment.

Responsibilities

  • Create simulation rigs for characters and creatures.
  • Execute shots using simulation rigs and deliver finished assets to the Lighting department.
  • Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom.
  • Be involved in the development of departmental tools and techniques.
  • Meet schedules and deadlines whilst maintaining the highest standards.
  • Present work for review to leads, supervisors, clients, etc., and follow through with notes and feedback as required.
  • Have ongoing communication with production and leads regarding schedules and deadlines.
  • Continue to become familiar with new tools, software, data and other related technology.
  • Work efficiently as part of a team, or independently, to complete assigned shots.

Skills

Scripting experience
Modelling & Rigging
Houdini knowledge
Maya knowledge
Unix/Linux
Anatomy knowledge

Tools

Houdini
Maya

Job description

Framestore in London is seeking a Creature FX Artist to deliver a wide range of dynamic simulations for characters and creatures, including clothing, hair, muscle and skin, with post-simulation sculpting and finalling.

You will collaborate across modelling, rigging, animation and lighting, develop departmental tools, and ensure schedules and high standards are met while working in a Unix/Linux environment using Houdini and Maya.

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