Creature TD (all levels) - ILM London

The Walt Disney Company

Greater London

Hybrid

GBP 60,000 - 90,000

Full time

14 days+

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Benefits offered by this job

Hybrid work model
On-site in London

Job summary

ILM in London seeks a Creature TD to set up and run flesh-surface, hair, cloth, and rigid body simulations, and to wrangle creature pipeline issues under supervisor guidance.

The role involves simulating shots, building cloth/hair/flesh rigs, and scripting utilities, with on-site and occasional remote work in a hybrid setup.

Qualifications

  • Experience in high-end VFX or animated features.
  • Experience with cloth/hair/flesh simulation in Houdini and/or rigging in Maya.
  • Feature Film experience required.
  • Proficiency in Linux and Python scripting.
  • Experience in corrective sculpting and an understanding of anatomy.
  • Strong problem-solving and communication skills and a growth mindset.
  • Experience with C++, MEL, VEX, Unreal or other 3D software an advantage.

Responsibilities

  • Simulate shots and sequences.
  • Create simulation setups for cloth, hair, and muscle.
  • Develop and maintain animation rigs.
  • Debug and troubleshoot rigs, simulation setups and shots.
  • Script utilities/tools/plugins in various software packages.
  • Document and share workflows and work as part of a team

Skills

VFX experience
Rigging
Cloth/Hair/Flesh
Problem solving
Communication
Growth mindset

Tools

Houdini
Maya
Linux
Python scripting
C++ / MEL / VEX
Unreal

Job description

Position Summary

We are looking for a Creature TD who reflects the innovative spirit, creative talent and passion for great filmmaking that define ILM. Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as being able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

We are looking for a Creature TD who reflects the innovative spirit, creative talent and passion for great filmmaking that define ILM. Creature TDs are responsible for setting up and running flesh, hair, cloth, rigid body simulations as well as being able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

What You’ll Do
  • Simulate shots and sequences.
  • Create simulation setups for cloth, hair, and muscle.
  • Develop and maintain animation rigs.
  • Debug and troubleshoot rigs , simulation setups and shots.
  • Script utilities/tools/plug-ins in various software packages.
  • Document and share workflows and work as part of a team
What We’re Looking For
  • Experience in high-end VFX or animated features.
  • Experience with cloth/hair/flesh simulation in houdini and/or rigging in Maya.
  • Feature Film experience required.
  • Proficiency in Linux and Python scripting.
  • Experience in corrective sculpting and an understanding of anatomy.
  • Strong problem-solving and communication skills and a growth mindset.
  • Experience with C++, mel, VEX,Unreal or other 3d software an advantage.

This role is Hybrid, which means the employee will be required to work a minimum of 1 day on-site per week at a Company designated location, and occasionally from home

Employment Type: Full time

Primary City, State, Region, Postal Code: London, United Kingdom

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