Audio Programmer: Cutting-Edge Game Audio & Tools

Cloud Imperium Games Limited

Manchester

Presencial

GBP 50.000 - 70.000

Jornada completa

Hace 11 días

Una candidatura completa en un minuto

Currículum y carta de presentación personalizados, listos para enviar.

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Descripción de la vacante

Cloud Imperium Games Limited in Manchester is seeking an Audio Programmer to advance audio tech for a proprietary game engine powering a vast universe. You will develop audio technology that enables sound designers to bring worlds to life and refine workflows, using the latest PC hardware and APIs to deliver scalable audio solutions.

Join a team developing ambitious games and collaborating across disciplines.

Formación

  • Proficient in C++ within a large shared codebase with testing and code reviews.
  • Solid understanding of audio processing techniques and spatial audio concepts.
  • Strong debugging skills to diagnose and fix complex issues in audio systems.
  • Ability to communicate technical ideas to non-technical colleagues in a cross-functional team.

Responsabilidades

  • Research and implement new cutting-edge audio technology and tools.
  • Analyse, refactor and improve existing audio technology.
  • Assist and advise software developers in using audio features, debugging problems.
  • Profile and optimise the complete audio pipeline including DSP components.
  • Stay up to date with latest audio techniques to deliver full features.

Conocimientos

C++
Audio processing
Debugging
Team collaboration

Descripción del empleo

Cloud Imperium Games Limited in Manchester is seeking an Audio Programmer to advance audio tech for a proprietary game engine powering a vast universe. You will develop audio technology that enables sound designers to bring worlds to life and refine workflows, using the latest PC hardware and APIs to deliver scalable audio solutions.

Join a team developing ambitious games and collaborating across disciplines.

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