Unity Software Engineer - LiDAR Simulation

Outsight

Paris

Sur place

EUR 60 000 - 90 000

Plein temps

Il y a 12 jours
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Résumé du poste

Outsight is seeking a Unity Software Engineer to help shape our LiDAR simulation platform. You will design, develop, and refine features within a Unity-based system, collaborating with designers, 3D artists, and engineers to create scalable, high-performing, intuitive solutions.

The role focuses on building immersive 3D experiences, with responsibilities spanning code architecture, tool development for model training, and crowd simulation within dynamic environments.

Qualifications

  • Bachelor's or Master's degree in Computer Science, Software Engineering, Game Development, or related field.
  • 4-5 years' professional Unity experience in projects (3D software, simulations, or games).
  • Strong knowledge of Unity and C# programming.
  • Good understanding of object-oriented programming and design patterns.
  • Experience with UI development in Unity (UI Toolkit / UXML / USS).
  • Knowledge of Unity’s AI Navigation System.
  • Ability to integrate and optimize 3D assets.

Responsabilités

  • Contribute to the functional and technical evolutions of the simulator.
  • Synchronize with different teams including R&D, 3D artists and engineers.
  • Prioritize and schedule the releases of bug fixes and features.
  • Optimize the performance of our simulator with Unity’s profiler tools.
  • Design and restructure the code base.
  • Develop dynamic simulation tools for model training and live demos.
  • Continue the development of a realistic crowd simulation to navigate 3D environments.

Connaissances

Unity
C#
OOP
Design patterns
UI development
Unity AI navigation
Git
3D assets

Formation

Bachelor's or Master's in Computer Science or Game Development

Outils

Git
UI Toolkit
UXML
USS

Description du poste

Outsight is seeking a Unity Software Engineer to help shape our LiDAR simulation platform. You will design, develop, and refine features within a Unity-based system, collaborating with designers, 3D artists, and engineers to create scalable, high-performing, intuitive solutions.

The role focuses on building immersive 3D experiences, with responsibilities spanning code architecture, tool development for model training, and crowd simulation within dynamic environments.

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