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Ubisoft Annecy is seeking an Expert Technical Artist to help a AAA production team deliver shaders and visual effects that stay within PC and console performance budgets.
You will develop and maintain materials, shaders and complex effects, profile runtime performance, and collaborate with VFX, engineering and QA to ensure toolchains and workflows are well documented and efficient.
Help an AAA production team deliver shaders and visual effects that stay within PC and console performance budgets.
Location: Annecy, France. Contract and work arrangement: Permanent, full-time and office-based at the Annecy studio. Start as soon as possible.
Develop and maintain materials, shaders and complex effects; profile runtime performance; improve tools and document workflows with VFX, engineering and QA.
Technical art experience alongside a VFX team, shader authoring with HLSL or node tools, CPU/GPU particle systems, and multiplatform optimisation.