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The Division Resurgence Lead Artist WMNB

Ubisoft

Saint-Mandé

Sur place

EUR 40 000 - 80 000

Plein temps

Il y a 30+ jours

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Résumé du poste

Une entreprise innovante recherche un leader artistique passionné pour guider la création d'actifs visuels dans un environnement de jeu dynamique. Ce rôle implique de travailler en étroite collaboration avec le directeur créatif pour réaliser la vision artistique du jeu, tout en garantissant la qualité et la cohérence des actifs 2D et 3D. Vous serez responsable de la gestion d'une équipe d'artistes, de l'optimisation des processus de production et de la collaboration avec des équipes interfonctionnelles pour atteindre les objectifs du projet. Si vous êtes un créateur passionné avec une solide expérience dans l'industrie du jeu, cette opportunité est faite pour vous.

Prestations

Partage des bénéfices
Plan d'épargne annuel
25 jours de congés payés
Vouchers de déjeuner
Assurance santé
Congés maternité de 20 semaines
Congés paternité de 7 semaines
Salle de sport dans le bâtiment

Qualifications

  • Minimum 5 ans d'expérience dans le développement de jeux vidéo en tant qu'artiste.
  • Expertise en création de graphiques 3D et pipelines de production artistiques.

Responsabilités

  • Diriger la création de tous les actifs visuels et assurer la cohérence artistique.
  • Collaborer avec les équipes de développement pour optimiser la communication et les résultats.

Connaissances

Connaissance approfondie de l'industrie du jeu
Compétences artistiques en modélisation
Expertise en création de graphiques 3D
Connaissance de l'Unreal Engine
Résolution de problèmes

Formation

Expérience de travail dans le développement de jeux vidéo
Connaissance des langages de programmation

Outils

Maya
Blender
3Ds Max
Zbrush
Substance Painter
Photoshop
Unreal Engine
Unity

Description du poste

Lead & validate all art assets created or modified (2D & 3D) guardian of art assets quality consistency with existing assets & art direction

Key responsibilities

  • Work hand in hand with the Creative Director to achieve in the game their creative vision intentions and expectations for the visual experience of the game
  • Lead and be responsible for the creation of all visual assets (concept arts, 3D models, animations, 2D assets, etc.) made by artists in the team or by outsourced vendors; oversee briefs and provide feedback.
  • Be the champion of the set art direction to relay it to other artists and ensure its consistency in assets creation.
  • Ensure that assets quality standards are met, ensure their consistency with preexisting content and predefined standards, and coordinate design criteria with other cells.
  • Lead and be responsible for the implementation of all visual assets in collaboration with other dev team cells (content, level design, gameplay, programming) and according to their set specifications.
  • Lead and guide the art assets team in their tasks to ensure that the created and implemented assets answer the various constraints and meet the Creative Directors' expectations.
  • Be responsible to create and maintain up to date assets documentation (concept arts and models, screenshots compilations/database quality specs & standards, references and guidelines processes) and art direction documentation (style references, guidelines & standards, etc.).
  • Be responsible to optimize the assets library/object bank in the editor (folders hierarchy, filenames, nomenclature conventions, etc.) in a clear and logical way to facilitate usage and avoid waste (duplicates, deprecated versions, etc.).
  • Collaborate with other dev team cells (content design, system design, gameplay, programming) to ensure optimal communication of design info and achieve the results expected by the game Directors.
  • Collaborate with marketing team (Marketing artists or Product Manager) to ensure consistency of art style in & out of game on static and video assets.
  • Manage the outsourcing of assets creation with vendors (work specs & briefs, quality criteria review & feedback deliveries) in collaboration with the production team (for planning, scheduling, tracking).
  • Set and share best practices in your area of expertise for design creation, documentation, workflows, methodologies, and tooling, striving to optimize assets quality footprint, technical performance, and overall pipelines.
  • Constantly participate in finding solutions to fix buggy features and optimize assets, pushing for reworks when they are necessary to reach the expected quality.

Qualifications :

Relevant experience skills and knowledge

  • Passionate about playing and making games.
  • In-depth knowledge of the game industry and of different game genres across all platforms; ideally of the top games in the RPG and open world genre.
  • Strong understanding of the full development cycle of a game and a strong understanding of all its stages from the conception to live phase.
  • Expert knowledge of 3D graphics creation tools and techniques (modelling, texturing, animation, VFX/particles, Maya, Blender, 3Ds Max, Zbrush, Substance Painter and Designer, Photoshop).
  • Strong artistic skills in modelling, UV unwrapping, texturing and with a superior eye for composition, colour theory, artistic sensitivity and quality.
  • Expert knowledge of Art production and 3D pipelines on AAA games (PBR, Shader and optimization, assets management) and of the technical constraints relating to real-time 3D game engines and level editors.
  • Knowledge of Python, MEL, MAX Script or a programming language (C, C#, etc.). Technical Artist experience a strong plus.
  • Significant experience (at least 5 years) working in a video game development team as an artist in a lead role (lead 3D, associate art director); experience with AAA games is a strong plus.
  • Experience in managing art assets outsourcing vendors is a plus.
  • Comfortable with a wide range of diverse artistic universes and styles from photorealism to cartoon and stylized but with a focus and preference for realistic and grounded styles.
  • You are creative, flexible and open to feedback and iterations and a good team player.
  • Problem Solver: You excel at overcoming challenges, pushing the craft forward and organizing effective workflows.
  • Role Model: You set a high standard and expect the same from your team. Attention to detail, meticulous and organized working habits to ensure high quality in day-to-day work.
  • A solid knowledge of the universe of The Division IP (its world, stories, characters, key mechanics and game systems, etc.) and a passion for believable game world grounded in reality is a plus.
  • Experience with Unreal Engine is a plus.
  • Knowledge of mobile platform development is a plus.

Additional Information :

Ubisoft's perks (for a position based in Saint-Mand)

Profit Sharing, yearly company saving plan, 25 paid time off, 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9 €/day), healthcare for you and your family and lots of Ubisoft additional perks.

Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.

Our office is located in Saint Mand (Metro line 1, Saint Mand station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.

Recruitment process: to be defined later.

Additional Information

Ubisoft offers the same job opportunities to all without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers community.

The job reports to Ubisoft Mobile Games.

Location: Saint-Mand, France

Duration of work: Full-time

Remote or onsite: Flexible working organization to be discussed with the manager of the role in accordance with the Ubisoft Work From Home policy; 3 days a week in our Saint-Mand office.

This role requires candidates to be based in the Paris area and to be onsite in our Saint-Mand office 3 days a week. This role is not eligible for relocation support.

Key Skills: 3ds Max, Computer Graphics, Perforce, Zbrush, Unreal Engine, Maya, Painting, Teaching, Adobe Photoshop, Digital Art, Music Therapy, Unity.

Experience: years

Vacancy: 1

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