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Technical cinematic Designer (F/M/NB) – Cinématic

2K

Montpellier

Sur place

EUR 35 000 - 50 000

Plein temps

Hier
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Résumé du poste

Une entreprise leader dans l'industrie du jeu vidéo recherche un Cinematic Designer pour rejoindre son équipe à Montpellier. Ce poste de 8 mois implique la création et l'intégration de cinématiques en jeu, nécessitant des compétences techniques avancées et une collaboration étroite avec les équipes de production. Le candidat idéal est à la fois créatif et autonome, avec une solide compréhension des contraintes techniques et des systèmes de jeux. Rejoignez une équipe dynamique dédiée à l'enrichissement des expériences de jeu.

Qualifications

  • Connaissance des systèmes de jeux vidéo et des contraintes techniques.
  • Capacité à travailler en équipe avec de solides compétences organisationnelles.
  • Autonomie et curiosité pour apprendre de nouvelles compétences.

Responsabilités

  • Participer à l'intégration et à la maintenance des cinématiques en jeu.
  • Contribuer à la résolution de problèmes techniques et créatifs.
  • Soutenir la vision créative de la direction cinématique.

Connaissances

Compétences cinématiques
Communication
Gestion d'équipe
Adaptabilité
Esprit analytique

Formation

Formation en design visuel ou programmation

Outils

Adobe Premiere
Perforce
Git

Description du poste

Job Description

The Cinematic Designer plays a key role in the creation and integration of cinematics into the game, ensuring they flow seamlessly with the gameplay. They build the structure of the cinematics for the animation, lighting, and other teams, and ensure technical consistency throughout production. In addition to creative and technical skills, this role requires strong communication abilities to effectively coordinate teams, help resolve complex situations, and ensure every element fits together perfectly.

We are looking for a Cinematic Designer (F/M/NB) for an 8-month fixed-term contract (CDD) to join the Cinematic Design team at Ubisoft Montpellier.

Responsibilities:

  • Participate in the setup, integration, and maintenance of in-game cinematics for production teams.
    • Document the pipeline and tools to support internal knowledge sharing.
    • Prepare for motion capture sessions (identify the location in-game, export it as a 3D scene).
    • Become familiar with the script.
    • Anticipate issues and provide solutions related to technical constraints.
    • Manage technical and creative challenges between cinematic and game production teams.
  • Contribute to problem-solving and stay up to date with technological developments alongside the teams.
    • Become the technical reference for the game editor.
    • Know how to redirect issues to the appropriate contacts.
    • Track and regularly update requests.
    • Actively participate in debugging before the final version is delivered.
  • Be proactive in supporting the creative vision of the direction.
    • Be capable of making creative suggestions for cinematic direction.
Qualifications

You have:

  • A solid understanding of engine constraints and various systems in video games
  • Strong cinematic skills, which will be a valuable asset for the role
  • Good written and spoken English comprehension
  • Proficiency with version control software (Perforce, Git, etc.)
  • A background in quest design or level design is a plus. The position is also open to candidates with training in programming or visual scripting
  • Knowledge of 3D animation and video file production is a plus
  • Good skills in video editing software such as Adobe Premiere
  • Effective use of data management tools
  • The ability to work well in a team, with strong organizational skills, adaptability, and open-mindedness

You are:

  • Creative, with the ability to challenge tools and the engine, and a strong capacity to analyze games
  • Proactive, and able to adapt to different production contexts
  • Autonomous and curious, especially when it comes to learning new skills
  • Communicative, with a strong sense of service—communication and collaboration are at the heart of the cinematic designer’s role
Additional Information

If your resume matches the profile we’re looking for, you’ll first have a video interview with a member of the recruitment team.

In the second stage, you’ll have a technical discussion with our Lead Technical Cinematic Designer, focusing on technical topics.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft's teams include 19,000 people across more than 30 countries worldwide, united by a common mission: to enrich players’ lives with original and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin's Creed , Far Cry , Watch Dogs , Just Dance , Rainbow Six , and many more to come. Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is essential to creating worlds where everyone can thrive and express themselves. If you're excited about taking on thrilling challenges, working with cutting-edge technology, and shaping the future of entertainment, join us and create the unknown.

The Cinematics Team in Montpellier is made up of 70 people dedicated to producing in-game cinematics for Ubisoft’s biggest franchises: Assassin’s Creed , Avatar , Prince of Persia: The Lost Crown , Mario + Rabbids , and more.

From pre-production to final delivery, over twenty different professions are involved in immersing players in our stories.

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