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Technical Artist World (W/M/NB) [AAA Project]

TN France

Annecy

Sur place

EUR 40 000 - 70 000

Plein temps

Il y a 8 jours

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Résumé du poste

An established industry player is seeking a Technical Artist to join their dynamic team in Annecy. This role involves collaborating closely with artistic teams to ensure the smooth execution of level creation and artistic pipelines. You will leverage your solid experience in world-building and technical artistry to provide support, optimize performance, and address production challenges. If you thrive in a creative environment and possess strong interpersonal skills, this opportunity will allow you to make a significant impact on AAA projects while working with cutting-edge technology.

Qualifications

  • Solid experience as a Technical Artist on AAA or AA productions.
  • Strong technical skills in performance, optimization, and methodology.

Responsabilités

  • Provide daily support to teams involved in level creation.
  • Identify, analyze, and address specific production blocking issues.

Connaissances

Technical Art
3D Modeling Software
Performance Optimization
Scripting Skills
World-Building
Interpersonal Skills

Outils

Blender
3DS Max
Substance Designer
Maya
Unreal Engine
Unity

Description du poste

Social network you want to login/join with:

Technical Artist World (W/M/NB) [AAA Project], Annecy

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Client:
Location:

Annecy, France

Job Category:

Other

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EU work permit required:

Yes

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Job Reference:

b6a6c83225ad

Job Views:

1

Posted:

03.05.2025

Expiry Date:

17.06.2025

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Job Description:

Job Description

You will be joining the Technical Artists team and working under the responsibility of the Technical Artistic Director. You are in direct contact with the artistic teams.

As a Technical Artist, your responsibilities will be as follows:

  • Provide daily support to teams involved in level creation (Art & Design) to follow the mandate of the maps produced in the studio.
  • Participate in defining artistic pipelines (defining constraints, production pipelines, tool choices, etc.).
  • Identify, analyze, and address specific production blocking issues and monitor their resolution.
  • Monitor performance.
  • Help team members perform their tasks more efficiently.
  • Technical follow-up of assets in the engine.
  • Ensure efficient reporting on global actions concerning the world and maps produced by our teams.

Qualifications

You have solid experience as a Technical Artist , ideally on AAA or AA productions.

  • You have worked on various world-building topics such as level art, lighting, props, level design, landscaping, water, etc.
  • You have strong technical skills in performance, optimization, and methodology.
  • You are proficient in at least one 3D modeling software (Blender, 3DS Max, Substance Designer, Maya, etc.).
  • You have significant experience with a game engine (Unreal Engine, Unity, proprietary engine, etc.) and a comprehensive understanding of the workflow and artistic pipeline in a realistic style.
  • You are versatile and have a real understanding of world-building specificities , with a strong analytical mind and interpersonal skills that allow you to work effectively in a team and convey your ideas.
  • You have strong scripting skills (Maxscript, Python...). Experience with visual scripting languages (node-based) is a plus.
  • Your proficiency in English allows you to work in an international context and communicate with non-French-speaking peers.
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