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Technical Artist : Python / C++ / C# - MMORPG

TN France

Saint-Mandé

Sur place

EUR 40 000 - 80 000

Plein temps

Il y a 8 jours

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Résumé du poste

An innovative company is on the lookout for a skilled Technical Artist to join their dynamic team. This role bridges the gap between art and development, ensuring the seamless integration of visual assets while maintaining high performance and artistic standards. As a key player, you'll collaborate with cross-functional teams to drive innovation and implement tools that enhance the asset creation pipeline. If you have a passion for game development and a knack for solving technical challenges, this position offers a fantastic opportunity to make a significant impact in an exciting environment.

Qualifications

  • Proven experience as a Technical Artist in game development.
  • Strong knowledge of game engines and art tools.
  • Ability to mentor junior artists and developers.

Responsabilités

  • Collaborate with artists and developers for asset integration.
  • Develop and optimize shaders and visual effects.
  • Troubleshoot technical challenges related to performance.

Connaissances

Technical Art
Shader Development
Game Engines
Problem-Solving
Collaboration

Outils

Unreal Engine
Unity
Maya
Blender

Description du poste

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EU work permit required:

Yes

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Job Reference:

7d8ad91ac916

Job Views:

1

Posted:

03.05.2025

Expiry Date:

17.06.2025

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Job Description:

Job Description

We are seeking an experienced Technical Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to and work under the management of the Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.
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